Re: The Honourable Guild of Test Pilots
Posted: Sat Feb 02, 2013 7:05 pm
I'm sure the "Prelude to Madness" (an iron-assed Cobra MK III) is all I ever need for those boffins.
For information and discussion about Oolite.
https://bb.oolite.space/
I must have overlooked it.Smivs wrote:Another request for testers - my post above had no replies
Yes, me.Any volunteers?
That sounds bad. Is it very different from the 1.77 release version?Fatleaf wrote:I would love to help but with only 5fps with Trunk I don't think I will be of any use
Nope it's the same. With 1.76 I get about 46fps. Seems 1.77 is a lot more intensive. I haven't tried it with shaders switched off yet though.Commander McLane wrote:That sounds bad. Is it very different from the 1.77 release version?Fatleaf wrote:I would love to help but with only 5fps with Trunk I don't think I will be of any use
If you mean the deployment version of 1.77, that really shouldn't be the case.Fatleaf wrote:With 1.76 I get about 46fps. Seems 1.77 is a lot more intensive.
I will have to give it another go later. I installed it, launched and an ice age later I got the planet ahead. Looked at the frame rate and then went back to 1.76. But if you say it shouldn't have done that then I will download it again and be a bit more careful with the instillation.Cody wrote:If you mean the deployment version of 1.77, that really shouldn't be the case.Fatleaf wrote:With 1.76 I get about 46fps. Seems 1.77 is a lot more intensive.
cim wrote:Apparently some graphics cards you need to make sure "threaded optimisation" is turned off for 1.77.
Test configuration builds (like the trunk nightly build) do have quite a bit of graphics state safety checks in. The official 1.77 deployment release does not, so that should always be faster.
Other than that ... what does the graphics section of Latest.log say?
Code: Select all
14:11:16.379 [log.header]: Opening log for Oolite version 1.76.1 (x86-32 test release) under Windows at 2013-03-11 14:11:16 +0000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
14:11:16.730 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
14:11:17.348 [joystick.init]: Number of joysticks detected: 0
14:11:17.963 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.1808"). Vendor: "Intel". Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
14:11:17.963 [rendering.opengl.extensions]: OpenGL extensions (68):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_color_buffer_float, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_texture_sRGB, GL_NV_conditional_render, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_texture_float, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
14:11:18.200 [rendering.opengl.shader.support]: Shaders are supported.