Re: Tionisla Reporter
Posted: Fri Apr 28, 2023 7:36 am
Initial Musings: Just thinking about Erewhon and its station.
No sun. Very dangerous environment.
Impact on prices:
Who is buying all this stuff, and how much do they really want?
To what extent are the market needs served by contracted deliveries? And if they are, presumably the same deliveries will take care of the vast majority of the mined commodities, leaving minimal amounts in the F8 markets screen. Or do the contractors avoid Erewhon due to the danger, and it is the station inhabitants themselves who fly to the local systems to trade there instead?
•Erewhon station needs: machinery, alloys, etc.
*Erewhon station small community needs: food, drink, narcotics, a few luxuries
Note: most of the station is presumably mothballed...
*Planet small expat community needs: food, drink, narcotics, a few luxuries
*Planet indigenous population (not massive in number, one presumes) needs: anything? If the station was originally abandoned, they were presumably reasonably self-sufficient before Seamus Finagle discovered it. There might be one or two New Cargoes-style oddities which they would buy, but otherwise?
F3 screen: its not part of GalCop, so the fuel especially should be much more expensive (needs to be hauled in from elsewhere). The other stuff is presumably scavenged. It might be better modeled on the availability/pricing in a Salvage Gang asteroid (Anarchies).
F8 screen: this seems to be reasonably thought through. Maybe much higher prices for machinery & alloys (needed for repairing the station and presumably not manufactured beneath)? And the high prices for slaves: why? If the indigenous population needs them for mining, they will also need to feed them.
Other effects
Many of the F4 screen interfaces should presumably be disabled (some already are!). Didn't really think about this one when I was docked there.
And what about the downworld market?
When playing the third time around I bumped into a convoy of merchanters who were making their way to the station from the witchspace entry point! Very nice, the way that the game does this for me.
No sun. Very dangerous environment.
Impact on prices:
Who is buying all this stuff, and how much do they really want?
To what extent are the market needs served by contracted deliveries? And if they are, presumably the same deliveries will take care of the vast majority of the mined commodities, leaving minimal amounts in the F8 markets screen. Or do the contractors avoid Erewhon due to the danger, and it is the station inhabitants themselves who fly to the local systems to trade there instead?
•Erewhon station needs: machinery, alloys, etc.
*Erewhon station small community needs: food, drink, narcotics, a few luxuries
Note: most of the station is presumably mothballed...
*Planet small expat community needs: food, drink, narcotics, a few luxuries
*Planet indigenous population (not massive in number, one presumes) needs: anything? If the station was originally abandoned, they were presumably reasonably self-sufficient before Seamus Finagle discovered it. There might be one or two New Cargoes-style oddities which they would buy, but otherwise?
F3 screen: its not part of GalCop, so the fuel especially should be much more expensive (needs to be hauled in from elsewhere). The other stuff is presumably scavenged. It might be better modeled on the availability/pricing in a Salvage Gang asteroid (Anarchies).
F8 screen: this seems to be reasonably thought through. Maybe much higher prices for machinery & alloys (needed for repairing the station and presumably not manufactured beneath)? And the high prices for slaves: why? If the indigenous population needs them for mining, they will also need to feed them.
Other effects
Many of the F4 screen interfaces should presumably be disabled (some already are!). Didn't really think about this one when I was docked there.
And what about the downworld market?
When playing the third time around I bumped into a convoy of merchanters who were making their way to the station from the witchspace entry point! Very nice, the way that the game does this for me.