Re: Elite: Dangerous - and other stuff!
Posted: Thu Apr 02, 2015 12:31 pm
One of many design decisions that either annoy or leave you scratching your head - like exiting hyperspace right up-close to the star instead of out-system!
For information and discussion about Oolite.
https://bb.oolite.space/
A problem I had was I'd request permission and I'd get a message telling me to wait at 7.5km. so I'd politely wait just beyond 7.5km, spamming the request button and not getting anywhere. Eventually I figured out the message meant that they wanted me to come within 7.5km to ask for clearance.another_commander wrote:Speaking of design decisions that leave you scratching your head (or, alternatively, screaming with all the power in your lungs: "W T F !!"): Spamming the Request Clearance key outside an outpost, hoping that someday, somehow, you will manage to get permission to dock. The solution proposed in the forums for this is even more absurd: Drop to solo mode, dock and then return to multi.
That seems really daft - not just from a game-design point of view but from a sales and marketing point of view. Exploration and discovery - being the first to see something, and plant your name on it - is, I would think, an important part of the appeal of the game. By making it a push-button, one-minute operation they've tossed away a huge chunk of appeal for new players. OK, granted, there are however-many-billion star systems out there, but at this rate it won't take long for, say, 100 hard-core early adopters to tag-explore a significant percentage of all the systems. New players will find themselves in a huge bubble of empty systems with other guys' names plastered on them, and no realistic hope of doing any accredited exploration of their own until and unless they can catch up with the early adopters' wave-front.cim wrote:Certainly an oddly set-up item that - the 1000 LS range on the Intermediate is too low for general exploration where often it won't even find the first planet in a system (and for the extra cost it's barely an improvement on the Basic) - but the ability to locate everything in the system instantly makes things a bit too easy.Cody wrote:The ADS has me scratching my head, I must admit - 1.5 million too.
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As it is, since even a detailed surface scan only ~doubles the survey value of most objects and often not even that, it's ridiculously more efficient to jump in, ADS while scooping, and jump out again. That takes less than a minute, while a full survey can take half an hour even in a reasonably compact system, most of which is flight time.
<sighs> Yes, I'm afraid they do - it's all one universe, whether in Solo, Group, or Open!Disembodied wrote:I'm assuming, too, that these snapshot "explorations" percolate back even into single-player games, yes?
I'm fairly sure - judging by some of the tags I've seen out here - you only get your name on it if you bother to do a surface scan. I've seen a few gas giants where the giant has a "discovered by" and its moons don't (well, won't until/unless I make it back to civilisation safely...) - the giant you can scan at several hundred LS, the moons you need to be within 10 or so and if you're going for maximum profit it's not worth getting into the gravity well. And you get paid most of the full amount for confirming someone else's survey - I made over a million just from scanning systems I was passing through while buying bits for my exploration trip - so it's not that big a deal if someone's already been there.Disembodied wrote:I'm assuming, too, that these snapshot "explorations" percolate back even into single-player games, yes? So even if you don't want to make nice and social, and just want to explore your own galaxy at your own pace, you're stuffed ...
Like a lot of things, I think, it's "good enough" for 1.0 and it probably was better to get the game out once all the major bits were at least playable rather than spend another year or two until they ran out of Greek letters in endless test refinements.Disembodied wrote:What on earth was the rationale behind the ADS?
Well, that's slightly more hopeful, but it still sounds like they didn't really think about exploration as being a significant attraction to players. They've built a game with all this scale, and then let people burn right through it. People should still be exploring in the Sol system, for heaven's sake: maybe there's just cometary halo objects and rocks left to chase, but there could still be interest and value in pinpointing, mapping and sampling them.cim wrote:Like a lot of things, I think, it's "good enough" for 1.0 and it probably was better to get the game out once all the major bits were at least playable rather than spend another year or two until they ran out of Greek letters in endless test refinements.
Aye, the list of visitors to Sag A* attests to that. Tragic!Disembodied wrote:They've built a game with all this scale, and then let people burn right through it.
Yeah, I was surprised at that. As for the other octants: alas, no Zaquesso, and no Cequququ! Oh those Cequququian shrew steaks - so tasty!cim wrote:Some surprising absences on the G1 list - no Xeer, no Inera.