Re: Progress
Posted: Fri Jan 02, 2015 11:15 am
I'm really enjoying this feature and feel useful improvement to it would be to be able to switch to the start of the route (and back), as currently pressing F6 in short range chart shows the end of the journey.cim wrote:New feature for tonight's build: if you have an Advanced Navigational Array installed, you can set a distant system and route mode on it, and activating the witchdrive will take you to the next system on the route.
There is lots of potential to mess up the chart functionality if not done very carefully, I think. You can see the starting point in any case by unzooming the chart to a level that encompasses the entire route.Venator Dha wrote:I'm really enjoying this feature and feel useful improvement to it would be to be able to switch to the start of the route (and back), as currently pressing F6 in short range chart shows the end of the journey.
Whilst that is true, I use the toggle on the short range a lot to show system government/TL/economy of the next system, which isn't shown on the long range chart. It is also useful to see where a wormhole is going to, and if it's a viable option to take. So it would be nice not to have to drag across (potentially) the whole chart just to check.another_commander wrote:There is lots of potential to mess up the chart functionality if not done very carefully, I think. You can see the starting point in any case by unzooming the chart to a level that encompasses the entire route.Venator Dha wrote:I'm really enjoying this feature and feel useful improvement to it would be to be able to switch to the start of the route (and back), as currently pressing F6 in short range chart shows the end of the journey.
Good points and I see where you're coming from. Just to clarify, it's not an impossible task (nothing is impossible). I just feel that the chart is a place where things can break easily if one is not careful.Venator Dha wrote:Whilst that is true, I use the toggle on the short range a lot to show system government/TL/economy of the next system, which isn't shown on the long range chart. It is also useful to see where a wormhole is going to, and if it's a viable option to take. So it would be nice not to have to drag across (potentially) the whole chart just to check.
Of course if it's problematic or breaks things, then it can remain a wish/hope/aspiration
You can press '?' to cycle the chart highlight mode between its four settings. (star colour, government, economy, techlevel)Venator Dha wrote:Whilst that is true, I use the toggle on the short range a lot to show system government/TL/economy of the next system, which isn't shown on the long range chart.
"Witchspace to %@ in %.0f s."
are replaced with strings like "Witchspace to [destination] in [seconds] s."
A list of the changes so far can be found in the changelog. This list is likely to grow.[foo]
substitution using a pipe (|
), like this: [foo|dcr]
. There is more information in descriptions.plist.expandDescription("[witch-to-x-in-y-seconds]", { destination: "infinity and beyond", seconds: 10 })
. There is no provided way to deal with %@
and %.0f
in JS. I posit that "[destination] in [seconds]"
also has a legibility advantage.)Great stuffcim wrote:A new shipdata.plist property:model_scale_factor
. This takes a ship model and scales up or down all relevant dimensions at once, so
- the model itself
- subentity scales and positions (including exhausts and flashers)
- weapon positions
- view positions internal and external
scannerHostileDisplayColor1
and scannerHostileDisplayColor2
(with corresponding shipdata.plist
properties). If these aren't set but the normal display colours are, then as before the ship won't change colour when hostile. If these are set but the normal display colours aren't, then it'll use the normal scan class colours when not hostile.shipWillEnterWitchspace
now has a second parameter - destination. For in-galaxy jumps, this is the system ID; for galactic jumps it's the galaxy ID. (Because shipWillEnterWitchspace
itself can change the galactic jump behaviour, the system ID can't be given reliably for those - another OXP might change it after your OXP has read it)player.ship.targetSystem
for working out where the player is going to end up.Code: Select all
playerRescuedEscapePod(fee, reason, occupant)
Code: Select all
playerCompletedContract(type, result, fee, contract)
If there was one tweak I could add to this, it'd be to make F7 display the next system rather than the ultimate destination. Is that possible, cim?cim wrote:New feature for tonight's build: if you have an Advanced Navigational Array installed, you can set a distant system and route mode on it, and activating the witchdrive will take you to the next system on the route.
Code: Select all
playerCompletedContract(type, result, fee, contract)
Why not.Wildeblood wrote:And playerEnteredContract?
Code: Select all
playerEnteredContract(type, contract)
Possible, certainly, but I think it would be inconvenient at different times to have the F7 screen consistently display a system tens of light years away from the various systems you're investigating, unless you turn off the route planner and lose the travel time information. I can't immediately think of a good "display the one I'm interested in now" approach here.Cody wrote:If there was one tweak I could add to this, it'd be to make F7 display the next system rather than the ultimate destination. Is that possible, cim?
I think this is a courier thing, our destination is sort of fixed by the contact, what we want is info on the next system we are going to be jumping in, to assess the risk and mitigate it if necessary. A long jump into an anarchy system carrying lots of sensitive parcels, can be quite envigorating So some quick way to check this would be good, as the F6 now shows the final destination by default as well.cim wrote:Possible, certainly, but I think it would be inconvenient at different times to have the F7 screen consistently display a system tens of light years away from the various systems you're investigating, unless you turn off the route planner and lose the travel time information. I can't immediately think of a good "display the one I'm interested in now" approach here.Cody wrote:If there was one tweak I could add to this, it'd be to make F7 display the next system rather than the ultimate destination. Is that possible, cim?