Page 115 of 458

Posted: Thu Jan 28, 2010 9:01 pm
by pagroove
Nice Randoms! I like the Corona

Posted: Thu Jan 28, 2010 9:02 pm
by pagroove
Image

I found an Super bulk hauler with ads 8)

Posted: Thu Jan 28, 2010 11:53 pm
by DaddyHoggy
lovely! I'm presuming it's not an ad for Oil of Oolay (ah-ha a YAH ad I've not thought of before!) given the complexion of the stylised (emperor) face?

Posted: Fri Jan 29, 2010 8:52 am
by ADCK
Actually I believe the caption on it translates to "I have made cookies, but not for sharing"

:P It's not meant to make sense hehe.

Image

Thats what it looks like unshadered :P

Posted: Fri Jan 29, 2010 9:53 am
by DaddyHoggy
ADCK wrote:
Actually I believe the caption on it translates to "I have made cookies, but not for sharing"

:P It's not meant to make sense hehe.

Image

Thats what it looks like unshadered :P
:D Very nice indeed - turn it into a 256x128 and add it to the YAH thread!

Posted: Fri Jan 29, 2010 6:47 pm
by ADCK
Okies, not as distorted as I thought, uploading now.

>_>

<_<

Click image for full screen.
Image
A sneek peek of what I've been working on.
It will be a while before I release everything else in the upcoming theorhetical Galactic Navy/Thargoid Mega-pac, releasing this station early so other people can retexture it and use it in their oxp's.
Requires Galactic Navy OXP if used as is, otherwise feel free to use the model/texture in your own oxp's... Public Domain, etc.
Download Link

Posted: Fri Jan 29, 2010 7:45 pm
by JensAyton
What that thing needs is some explicit normals. ;-)

Posted: Fri Jan 29, 2010 8:04 pm
by pagroove
wowie!!! 8)

Posted: Sat Jan 30, 2010 12:28 am
by DaddyHoggy
ADCK wrote:
Okies, not as distorted as I thought, uploading now.

>_>

<_<

Click image for full screen.
Image
A sneek peek of what I've been working on.
It will be a while before I release everything else in the upcoming theorhetical Galactic Navy/Thargoid Mega-pac, releasing this station early so other people can retexture it and use it in their oxp's.
Requires Galactic Navy OXP if used as is, otherwise feel free to use the model/texture in your own oxp's... Public Domain, etc.
Download Link
Fantastic and the Great A is right - there's a model crying out for his newly introduced explicit normals - go on do it... :wink:

Posted: Sat Jan 30, 2010 4:10 am
by ADCK
Unfortunatly, Obj2DatTexNorm.py seems to masacre my models,
distorting, twisting, mangling and deforming them,
maybe one day when a stable version is released I'll look into it.

Click pic for Fullscreen
Image

Posted: Sat Jan 30, 2010 10:41 am
by DaddyHoggy
In th RH part of the picture is there a bit missing on the LH upper arm? (where it should attach to the superstructure?)

Posted: Sat Jan 30, 2010 11:01 am
by ADCK
DaddyHoggy wrote:
In th RH part of the picture is there a bit missing on the LH upper arm? (where it should attach to the superstructure?)
Yes, But both arms are horribly deformed, the model works fine when compiled with Obj2DatTex.py, but not Obj2DatTexNorm.py
And It's only the arms that are deformed, the rest looks great with explicit normals.
It's kind of like Explicit normals are Genies, they grant you your wish of looking like Sean Connery as James Bond...
But at the price of having your arms replaced with little midget arms with weird growths on them. :P

Posted: Sat Jan 30, 2010 12:50 pm
by JensAyton
I can’t even try to do anything without the source OBJ file…

Posted: Sat Jan 30, 2010 1:49 pm
by ADCK
Ahruman wrote:
I can’t even try to do anything without the source OBJ file…
http://www.box.net/shared/y3rtyt24on

Will that do?

Posted: Sun Jan 31, 2010 6:22 am
by Diziet Sma
Saw my first Alien jump-gate today... very cool.. :D 8)
Click on the thumbnail for the full-size pic
Image