Re: Progress
Posted: Tue Nov 04, 2014 7:59 pm
Thanks -
sun_distance_multiplier = 5;
is perfect.sun_distance_multiplier = 5;
is perfect.A way to hide the 'orrible grey line under the screen title - the single most jarring, amateurish, home-made, placeholder-I'll-get-around-to on-screen feature in Oolite - would be nice. Every time I see it I think of an HTML <HR> in pre-CSS browsers. Every time.cim wrote:he next feature I'm working on is to allow a bit more control over the interface colours and layout.
Removing that would be simple it's only a line or few of code (can't remember off the top of my head but it's not much) that could be made conditional.Wildeblood wrote:A way to hide the 'orrible grey line under the screen title - the single most jarring, amateurish, home-made, placeholder-I'll-get-around-to on-screen feature in Oolite - would be nice. Every time I see it I think of an HTML <HR> in pre-CSS browsers. Every time.cim wrote:he next feature I'm working on is to allow a bit more control over the interface colours and layout.
Addendum: which would mean, I suppose, extra faff on the chart screens where it would have to not be hidden even when it was hidden, to match the line below the chart. A good example of how desiring even a small change opens a can of worms.
screen_divider_color = "0 0 0 0";
in the new gui-settings.plist
file (it also hides the one below the chart, but you can put a nicer looking one back in with a background or overlay file).I've seen missions turn off the HDD (Heads Down Display) so they could use most of the screen for briefing text, so is it possible to do the same with the chart screen? Or would that require a considerable rewrite?cim wrote:I think the [wiki]planetinfo.plist[/wiki] documentation is now up to date with all the new properties.
The next feature I'm working on is to allow a bit more control over the interface colours and layout
At the moment there's only really the chart screen which can have much done with it, but the others should come in fairly soon as well.
gui-settings.plist
is now mostly complete, I think. All colour and tab settings on the in-game screens (F3 to F8, plus the docking report screen) should now be modifiable."status_prioritise_damaged"
setting. There are probably other settings like that which can be adapted.planetinfo.plist
Code: Select all
"interstellar: 0 7 55" = {
"link_color" = "0.3 0.7 0.3 0.8";
};
It would require some rewriting, and might cause some problems with mission screens using chart backgrounds because it would be difficult to tell if the extra space is for briefing text or more chart.Switeck wrote:I've seen missions turn off the HDD (Heads Down Display) so they could use most of the screen for briefing text, so is it possible to do the same with the chart screen? Or would that require a considerable rewrite?
Very nice.. which takes care of the tradelane side of things (well, except where the lanes overlap.. which would require two colours in parallel. However, there aren't many of those, IIRC)cim wrote:A small extra feature, since the zoomable chart breaks the BGS way of putting region/tradelane overlays on:
You can now also set the link colour between systems on a per-link basis inplanetinfo.plist
Note - "gal sys1 sys2" and "gal sys2 sys1" both exist as distinct interstellar regions, but the link colour requires the lower system ID to be placed first.Code: Select all
"interstellar: 0 7 55" = { "link_color" = "0.3 0.7 0.3 0.8"; };
Thanks, guv'nor!cim wrote:You can now also choose whether or not to sort damaged equipment to the top of the list on the status screen, with the"status_prioritise_damaged"
setting.
explosions.plist
. Entries look like this:
Code: Select all
"oolite-default-ship-explosion" = {
"alpha" = 0.85;
"color_order" = "rgb";
"count" = 25;
"duration" = 1.5;
"growth_rate" = 1.5;
"size" = 2.5;
"texture" = "oolite-particle-cloud2.png";
};
Not easily, I think, at least not as they were.Diziet Sma wrote:What about the region overlays? Is there any chance that can be recreated too?