Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
superbatprime
Dangerous
Dangerous
Posts: 120
Joined: Tue Oct 09, 2012 10:09 am
Location: Location, Location.

Re: Griff's normalmapped ship remakes

Post by superbatprime »

Well that is pure win. :D
Image
Griff you are the man, I thank you sir.
I probably could have held out until the good Captain's Respray OXP but it's still cool to know these things.

edit: Hm... now I see it in a screenshot, she looks a little bit Commie lol.
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

Looking good, SBP... have a custom external view from my Cobra III that should work fine in yours. Just slot this code snippet into the Custom Views section of the shipdata.plist, being careful with the brackets etc.

Code: Select all

{ 
				view_description = "Cinematic View"; 
				view_orientation = "0.1 0.35 1.0 0.05"; 
				view_position = "20.0 -10.0 350.0"; 
				weapon_facing = "FORWARD"; 
			}
The 350.0 is the distance from your ship... play around with that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

Of course, if you upgraded to the Griff multi-decal player Cobra III, you could have a cool belly-decal of your choice (four decals in total) - like this:

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Shipbuilder
---- E L I T E ----
---- E L I T E ----
Posts: 877
Joined: Thu May 10, 2012 9:41 pm
Location: Derby

Re: Griff's normalmapped ship remakes

Post by Shipbuilder »

superbatprime wrote:
Well that is pure win. :D
Image
Griff you are the man, I thank you sir.
I probably could have held out until the good Captain's Respray OXP but it's still cool to know these things.

edit: Hm... now I see it in a screenshot, she looks a little bit Commie lol.
Great paint job SBP :wink:
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
User avatar
superbatprime
Dangerous
Dangerous
Posts: 120
Joined: Tue Oct 09, 2012 10:09 am
Location: Location, Location.

Re: Griff's normalmapped ship remakes

Post by superbatprime »

El Viejo wrote:
Of course, if you upgraded to the Griff multi-decal player Cobra III
I finally did about 20 minutes ago.
Because man am I ever sick of seeing my Cobra selling in the yard, shooting at me, buzzing around... every cobby 3 was my cobby 3.

I probably could have duplicated my normal griff cobra 3, stuck it in a folder, fenced it off as it's own OXP etc.

But no need when Griff has kindly done it already, with a neutral paintjob ready to be customized and 3 extra decals to boot. :D

I then changed the savefile ship_desc to the multi cobby.

I haven't had a chance to fully fly around and scrutinize other cobra 3s but it looks fine and the spinning cobra at the title screen is different from my save game cobra, so I'm hoping that it means my ship will now be properly unique.
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Griff's normalmapped ship remakes

Post by Griff »

I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
Image
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)

Yay! All done! Image
Last edited by Griff on Fri Nov 09, 2012 11:21 am, edited 1 time in total.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

Griff wrote:
Yay! All done!
[twangin' guitars] Excellent!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: Griff's normalmapped ship remakes

Post by Tichy »

Beautiful!
Will it be included with the dodo in the all-in-one package?
User avatar
Shipbuilder
---- E L I T E ----
---- E L I T E ----
Posts: 877
Joined: Thu May 10, 2012 9:41 pm
Location: Derby

Re: Griff's normalmapped ship remakes

Post by Shipbuilder »

Griff wrote:
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
Image
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)

Yay! All done! :D
<Runs off to download>

Griff - Another example of your great work by the way. Thanks fior spending the time and effort putting this together.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

superbatprime wrote:
El Viejo wrote:
Of course, if you upgraded to the Griff multi-decal player Cobra III
I finally did about 20 minutes ago.
Good - did you go for the shiny model, or the scuffed model?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 496
Joined: Sat Dec 31, 2011 2:58 pm

Re: Griff's normalmapped ship remakes

Post by Duggan »

Griff wrote:
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
Image
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)

Yay! All done! :D

It's like Christmas come early when you do a release for Oolite :D The new Ico looks fantastic. .
Flying Python Class Cruiser, Chapter & Verse IV
User avatar
superbatprime
Dangerous
Dangerous
Posts: 120
Joined: Tue Oct 09, 2012 10:09 am
Location: Location, Location.

Re: Griff's normalmapped ship remakes

Post by superbatprime »

El Viejo wrote:
superbatprime wrote:
El Viejo wrote:
Of course, if you upgraded to the Griff multi-decal player Cobra III
I finally did about 20 minutes ago.
Good - did you go for the shiny model, or the scuffed model?
Shiny, after flying around scuffed for a while, I like my ship to have a bit of bling to it.
It would be cool if you could somehow have both... like if the ship is in need of a maintenance overhaul, the texture switches to scuffed.


And huzzah for new Ico station, woot!
I've been using Z GrOovy system stations as a stand in, but now I get to have all the Griff variations at last.
It looks great.

Oh question edit!
If I install P.A Groove stations I will still see the core Griff shipset stations (including the new Ico installed as a separate oxp) right? I don't remember reading anywhere that they were complimentary for sure, but I seem to have this feeling they are?
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Griff's normalmapped ship remakes

Post by Cody »

On the subject of Icos, where/how can I find which systems Oolite gives an Ico station to?
I want to ensure sure that my (already stripped-down) [wiki]Torus_station[/wiki] OXP isn't overriding them.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Captain Beatnik
Deadly
Deadly
Posts: 154
Joined: Sun Feb 27, 2011 10:15 pm
Location: Eastern Bavaria (Average Agricultural Confederacy)

Re: Griff's normalmapped ship remakes

Post by Captain Beatnik »

Griff wrote:
I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9
griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version)
Yay! All done! :D
To say it with only one word: Marvelous.

Thank you for this station, Griff. :D
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Griff's normalmapped ship remakes

Post by cim »

El Viejo wrote:
On the subject of Icos, where/how can I find which systems Oolite gives an Ico station to?
I want to ensure sure that my (already stripped-down) [wiki]Torus_station[/wiki] OXP isn't overriding them.
1 in 4 systems with a TL of 12 or higher, based on the system seed. If you put the following formula into cell AO5 of the galaxy spreadsheet and copy it down, you should be able to find them quickly enough.

Code: Select all

=IF(AG5>=12,IF(BITAND(E5,768)=0,"ico","dodec"),"coriolis")
Post Reply