Yes, by overriding its equipment.plist entry. However, dynamic pricing is not possible that way. Each item costs the same amount of money all the time (differentAd_Astra wrote:This sounds dangerously like an OXP idea, but can OXPs change the costs of standard (non-OXP) equipment?
equipment_price_factor
s in non-main-stations notwithstanding).The possible workaround is to subtract an additional sum via script whenever the item is bought. This needs some checks and balances, of course. For instance, how does the script deal with a situation in which the player has enough money for the equipment itself (the fixed price defined in equipment.plist), therefore he can click on it on the F3-screen, but has not enough money for the scripted extra payment? Anyhow you would need a dynamic additional mission screen popping up for explaining the situation and the different possible outcomes.
As an example, refer to the handling of the purchase of a Multipass in Anarchies.oxp. This is done exactly in the way outlined above. There is a fixed price displayed on the F3-screen, and a dynamic extra payment depending on your legal status, with different outcomes for if you can afford the extra payment or if you can't.