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Re: BGS - The BackgroundSet

Posted: Tue Sep 27, 2011 11:17 pm
by Svengali
Kaks wrote:
About the new feature... is it a new, improved galactic jump effect? Or maybe even a realistic docking tunnell?
Nope .-) It is related to jumps though... We are only playing again with some of the features you guys have implemented. Oolite is still full of unexplored possibilities...

Re: BGS - The BackgroundSet

Posted: Thu Oct 06, 2011 8:38 pm
by CommonSenseOTB
Svengali, I just saw cornys video with your hyperspace jump effect and it's very nice. Good job! :D

Wish there was a shaderless version to use on my netbook though... :(

Re: BGS - The BackgroundSet

Posted: Fri Oct 07, 2011 8:17 am
by Corny
Svengali wrote:
Corny wrote:
Of course I will! Actually, I test possible new candidates for screen recording software specifically with that effect so that it will be as lag-free as possible :)
Cool :D

But better wait for the next BGS version... then you can show another new feature too... .-)
Waiting even longer? I took long enough already :D
Of course I'll be happy to record your next stroke of genius for my series.

Re: BGS - The BackgroundSet

Posted: Fri Oct 07, 2011 12:47 pm
by Svengali
Corny wrote:
Waiting even longer? I took long enough already :D
Of course I'll be happy to record your next stroke of genius for my series.
He .-)

The current status is ~40%, because collecting the necessary data is a pretty timeintensive thing and we're working hard to get it done - at least if we're not piloting drunken (and have to pick up litter in the main hangar deck then).

Re: BGS - The BackgroundSet

Posted: Sat Oct 08, 2011 12:31 am
by pagroove
Hey Svengali, Was the new Q-Bomb sound usable?
BTW seen the new oxp you're working on. Very good!

Re: BGS - The BackgroundSet

Posted: Sat Oct 08, 2011 5:03 pm
by Svengali
pagroove wrote:
Hey Svengali, Was the new Q-Bomb sound usable?
BTW seen the new oxp you're working on. Very good!
The sound you've sent to me is pretty nice. Smooth with only a very light modulation .-)

Re: BGS - The BackgroundSet

Posted: Wed Oct 12, 2011 9:05 pm
by pagroove
Can you implement the sound in the next version?

Re: BGS - The BackgroundSet

Posted: Thu Oct 13, 2011 10:11 am
by Svengali
pagroove wrote:
Can you implement the sound in the next version?
Yep .-)

Re: BGS - The BackgroundSet

Posted: Sat Dec 17, 2011 1:16 pm
by Svengali
BGS1.4 is online.

Changes:
- Added Disclaimer
- Added missing sound bgs-c_mine_armed.ogg
- BGS-XMapping support on LongRangeChart
- Changed bgsCountMode to bgsCountOffset
- Changed sound for "[weapon-overheat]"
- Docs updated
- Fixed customsounds.plist
- Hyperjump shader fadeout
- New image for LongRangeChart
- New property this.bgsHyperMove
- New property this.bgsQPatch
- QMine sound
- Requires: Cabal_Common_Library1.5
- StartUp behaviour in v1.76 adapted
- Timer behaviour changed

New team member:
- PhantorGorth. It's a pleasure to work with you PG.

Re: BGS - The BackgroundSet

Posted: Sat Dec 17, 2011 1:21 pm
by Cody
Many thanks for this (and the other updates), Svengali.

Re: BGS - The BackgroundSet

Posted: Sat Dec 17, 2011 8:59 pm
by Captain Beatnik
Many thanks form me too for this great OXP, Svengali :D

Re: BGS - The BackgroundSet

Posted: Sat Dec 17, 2011 11:44 pm
by Svengali
Thanks El Viejo and Captain Beatnik. :D

It's a team thingummie - without Pagroove nothing would have happened. And now Phantor Gorth has joined for a addition to BGS. Maybe we can finish this baby before christmas, but we'll see.

Re: BGS - The BackgroundSet

Posted: Sat Dec 17, 2011 11:54 pm
by CommonSenseOTB
Great work Svengali. :)

Re: BGS - The BackgroundSet

Posted: Sun Dec 18, 2011 6:45 am
by Yodeebe
errrr....
Have I done (or not done) something stupid?
I just pulled out BGS A1.3.5, and put the new A1.4oxp in, but there's no sounds.
:/

BTW
I've just loaded Oolite 1.76 and the new Cabal common library.

Re: BGS - The BackgroundSet

Posted: Sun Dec 18, 2011 10:03 am
by DGill
Yodeebe wrote:
errrr....
Have I done (or not done) something stupid?
I just pulled out BGS A1.3.5, and put the new A1.4oxp in, but there's no sounds.
:/
I get some sounds (e.g. hyperspeed mass lock) but no chatter on leaving a station, no countdown on jumping, etc.