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[UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Discussion and information relevant to creating special missions, new ships, skins etc.

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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Cody »

Diziet Sma wrote:
The problem with these, as I see it, is two-fold.. firstly, the person who downloads it probably won't ever get to see what the core game is like, on its own, and secondly, if it's not made very clear beforehand that certain OXPs are included (and how to remove them if desired), they may get totally the wrong idea about Oolite, particularly if they don't like the effect they have on gameplay.
<nods>
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by spara »

Cody wrote:
Diziet Sma wrote:
The problem with these, as I see it, is two-fold.. firstly, the person who downloads it probably won't ever get to see what the core game is like, on its own, and secondly, if it's not made very clear beforehand that certain OXPs are included (and how to remove them if desired), they may get totally the wrong idea about Oolite, particularly if they don't like the effect they have on gameplay.
<nods>
Nevertheless, compo-packs are a better alternative to pre-packaging OXPs. I'm still in favor of a dedicated category for compo-packs or consistently using Systems category. We can't get rid of them after all.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Cody »

spara wrote:
We can't get rid of them after all.
No, we can't. In some ways, the OXZ manager is out of control.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Mazur »

Diziet Sma wrote:
spara wrote:
Mazur wrote:
...which are what remains of the packages that come installed with the fedora Oolite RPM...
:shock: Is there really a distro out there that packages some OXPs with Oolite? That's a new one.
Hmm.. that's rather disturbing and concerning, actually.

Mazur, could you tell us a bit more about this particular RPM, please? What version of Oolite is it? Doing some googling around, the present maintainer for the RPM appears to be Richard W.M. Jones <rjones@r*dh*t.com>, but so far as I can see that's just for v1.80 of Oolite. Is your RPM an official Redhat/Fedora release, or an unofficial one from some other repository?
Oops. Totally overlooked all this discussion.
*looking through the Oolite he installed for clues as to its origin*
There is a release.txt that mentions only this: 1.82.0.6556-150526-a3b98dd
I thought it was a Fedore 21 package, but my yum and rpm report no Oolite in any form.

So I'm thinking they came with the binary release of 1.82: https://github.com/OoliteProject/oolite ... ux-x86.tgz

HTH, HAND.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by another_commander »

Mazur wrote:
So I'm thinking they came with the binary release of 1.82: https://github.com/OoliteProject/oolite ... ux-x86.tgz
There is only one OXP installed with the official Oolite binaries and it is the Debug.oxp, which is required for communication with the Debug Console. It is installed only with the Developer Release version of the game.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Mazur »

another_commander wrote:
Mazur wrote:
So I'm thinking they came with the binary release of 1.82: https://github.com/OoliteProject/oolite ... ux-x86.tgz
There is only one OXP installed with the official Oolite binaries and it is the Debug.oxp, which is required for communication with the Debug Console. It is installed only with the Developer Release version of the game.
Yes, it looked like that, when i downloaded it earlier today. Then the only remaining explanation is, that I downloaded some packages by hand and installed them, unpacked, in /opt/Oolite/AddOns/, but I don't remember doing so, nor why I would have picked the particular OXPs for such treatment.

Still, I can't rule out that I did.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Norby »

I fixed a typo in Superhub for Extra Planets v1.1 around sfep_market.js. Thank you phkb for spotting!
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Damocles Edge »

Is anyone having any difficulty updating to the latest "Superhub for Extra Planets 1.1)?
Each time i attempt to update via the in-game update manager the download fails.
:?
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by another_commander »

The reason for the failed download is listed inside the log:
[oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Damocles Edge »

Following the fail message from the oxp manager - I've had a quick look at the Latest.log (can't pretend that I know what I am looking at in all honesty) but I did notice a series of outputs which included the following :
13:49:40.103 [version.debug]: oolite.oxp.Norby.Superhub_for_Extra_Planets mv:1.0 mav:1.1
13:49:40.265 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.

Can anyone advise if this is the issue (or part of it) and what I need to do to remedy the issue I'm experiencing.

Many thanks in advance for any help or guidance that anyone can offer.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Norby »

Thank you for the report, my bad is fixed now, try again please.
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Damocles Edge »

The update has taken fine now.

Many thanks to everyone for their help :D
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by cbr »

Hello!

When to use shaders and when to use materials, are there differences to expect?
When using the same diffuse map it gives me different results.

Shader superhub with diffuse RGBA
Image

Materials superhub with diffuse RGB and colored illumination map
Image

Materials superhub with diffuse RGB and colored illumination map backside view
Image

The shader supplied with superhub seems to do more than viewing only the diffuse and em map...
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by Switeck »

Superhub station has finally managed to kill my ship...fortunately I wasn't playing in ironman mode.

A few times ...I've rammed invisible portions of it at the moment of docking and thinking that maybe a ship launched at the same time, but I'm pretty sure now that the model is wrong.

The actual docking point is too far off-center, it's still along the central axis-of-rotation but skewed to the "back".
Coming in to dock from the side closest to the engine extensions, parts extend invisibly behind the edges...so don't try to cut it close!

I'm also saddened that Xexedi TL14 in Galaxy Chart 1 lost its Superhub in the changeover to 45,000 MCr productivity. There's almost no other systems near it which might have it. Lerelace maybe?
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Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Post by cbr »

Well to be honest in recent ventures to obtain good views/screenshots from superhubs, i came real close and the invisible wall hit me too,
yep dead...
It could be that what we see ( the distance we see ) and the actual collision detection are two different things.

Also happening when flying close up to the outer hull was occasional docking, not handy for taking screenshots,
but superhub has a nice BGS tunnel :) and refuel ...
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