Tionisla Orbital Graveyard

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Sorry, guys - not been doing any work for the last day or so. I got a bolloxing from the other half for spending every waking hour on the computer, so am taking it a bit easy for a few days until things calm down a bit. I'll do as much as I can, but I may not be as prolific (ha ha) as I have been over the last week.

Real life - dagnammit!!!

:cry:

I haven't really done much more to the GY, cos I got muddled in importing the new Greek ships (from 8bitapocalypse) into my version. Damn thing kept crashing on the shipyard screen, but after hours of mucking about, discovered that I had added a comma to the last entry in an array (whilst converting to ASCII from XML) in the shipyard.plist file :oops:

That's the problem with being a VB programmer...not very good with the advanced languages! :lol:

I'm waiting for the new models before I do any more - I need to see if A_H's beacons are big enough.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Where's everyone gone?

:cry:
User avatar
Arexack_Heretic
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 1876
Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:

Post by Arexack_Heretic »

Still here. :D

Just so much todo!

(And I'm saving up my questions to aegidian for one huge post ;))
Riding the Rocket!
User avatar
Rxke
Retired Assassin
Retired Assassin
Posts: 1760
Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium

Post by Rxke »

I'm out of the loop, anyway.
Don't have anything to work on, so I'll lazily sit back and see what you come up with, heehee.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Well, apart from tweaking the positions of ships, I'm pretty much done until I get some custom models and skins for thestuff in the graveyard.

A_H, how's the beacon coming along? Is it ready for use? Is there a model, texture and plist file to download anywhere? I can only find the Wings model (which looks fantastic).

If not, I could always try and make them myself... I need to try and learn how to use this python script thing anyway...
User avatar
Arexack_Heretic
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 1876
Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:

Post by Arexack_Heretic »

As far as I am concerned the Buoy-model is finished, the skin too.
I posted them on the TionislaGY yahoogroup two days back.

It's your baby now.

*Goes to check yahoo-group in case something went wrong there*
Riding the Rocket!
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

I just checked there - the wings model is there, but I can't find a dat file or zipped Oolite model. Definitely no plist file.
User avatar
Arexack_Heretic
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 1876
Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:

Post by Arexack_Heretic »

Ok, I checked too. Posted the source-BMP for the skin.

As I understand it, Rxck is having some problems extracting the .dat from the wings-file. (at least; a .dat containing data)

Neither of us is doing any plisting.
Riding the Rocket!
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Ok, I have braved the depths of Python and extracted the dat file.

There's a new zip file on TionislaGY called Tionisla_Graveyard_Beacon.zip

It includes the dat file and the PNG. I used a text editor to assign the PNG as a texture instead of the BMP file.
User avatar
Rxke
Retired Assassin
Retired Assassin
Posts: 1760
Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium

Post by Rxke »

I can do the plists. Two cool small monuments run ok, just have to get the 'go' from A_H wether he thinks they look okay or need further embelishment etc.
User avatar
Rxke
Retired Assassin
Retired Assassin
Posts: 1760
Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium

Post by Rxke »

woops crossposting. Looks like you're doing Ok, then.

*reclines lazily*
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Hey Rik, now that the dat file for the beacon is available, can you test it? can you even make a shipdata.plist file for it?
User avatar
Rxke
Retired Assassin
Retired Assassin
Posts: 1760
Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium

Post by Rxke »

Sure, no sweat (errr... nevermind I'm sweating like an ox ATM, subtropical pre-storm conditions...)

about the plists: I need a 'wishlist' for that, what are the objects' characteristics?
EDIT:

I uploaded some screenshots, at Hughesd, screenshots.zip with the standard beacon in vincinity to give you an idea of sizes.

(EDIT 2) that's smallmonument 1,2 and the beacon.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Rxke...er...<shiftily looks from side to side> The zip file is empty...

Regarding the characteristics, it might be just as good to use the characteristics of a witchspace beacon or something, but with the ability to fire missiles if shot at.
User avatar
Rxke
Retired Assassin
Retired Assassin
Posts: 1760
Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium

Post by Rxke »

emptuuuh?!?!

that's why it uploaded so swiftly :lol: Um, something to do with the back-forwardslashes presmably.. can i email it to you insted, just tomake sure? (PM me your adress)
weird though, the zip weight in at 1.3 mb, so it isnt empty..

re: missiles: ok, see what I can do (that's the AI part, too then )
BTW remember the similar sized scarabs A_H mentioned, that sounded sooooo creepy! I'd love to implement those instead of mere missiles some time...
Post Reply