Library

Discussion and information relevant to creating special missions, new ships, skins etc.

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Krager
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Re: Library

Post by Krager »

Версия игры 1.9. Перевёл `Svengali_Library v1.8.4` есть непонятное. Некоторые надписи, хоть в тексте они переведены, выводятся английскими буквами.
02.jpg
03.jpg
И откуда то появляется надпись P.A.D. хотя я её в переводе тоже менял.
01.jpg
Если вдруг понадобится переведённый вариант.
https://cloud.mail.ru/public/Twxm/MQpTp ... v1.8.4.oxz
Кстати в этой версии на ноутбуке в виндовс графика в этом дополнении не выводится. В версии 1.91 на этом же ноутбуке, правда в линукс графика есть)
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Re: Library

Post by phkb »

Krager wrote: Wed Oct 01, 2025 11:46 pm
И откуда то появляется надпись P.A.D. хотя я её в переводе тоже менял.
missiontext.plist, line 164. Looks pretty untranslated to me!

For the other issues... yeah, I can see the problem. Not sure how to fix it yet. Will report back when I've had a good think.
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Re: Library

Post by phkb »

Oh, actually, I think I had already fixed this, and just not applied it everywhere.

Replace your "Lib_PAD.js" file with the one in the attached zip file, and see how that looks.
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Lib_PAD.zip
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Re: Library

Post by phkb »

Cholmondely wrote: Mon Jul 28, 2025 10:38 pm
Just to say, the Agonisingly Miserable AppleMac needs a semicolon after the bracket on line 13 in the manifest.plist :twisted:
I've updated the file - missing semi-colon included, and version updated to 1.2. Same download link, so nothing else has to change.
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Re: Library

Post by Krager »

phkb wrote: Thu Oct 02, 2025 12:56 am
Krager wrote: Wed Oct 01, 2025 11:46 pm
И откуда то появляется надпись P.A.D. хотя я её в переводе тоже менял.
missiontext.plist, line 164. Looks pretty untranslated to me!

For the other issues... yeah, I can see the problem. Not sure how to fix it yet. Will report back when I've had a good think.
Простите, недоглядел..
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Re: Library

Post by Krager »

phkb wrote: Thu Oct 02, 2025 1:01 am
Oh, actually, I think I had already fixed this, and just not applied it everywhere.

Replace your "Lib_PAD.js" file with the one in the attached zip file, and see how that looks.
Подкинул, всё отлично работает, благодарю!
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Re: Library

Post by Krager »

Забрал и перевёл `LibraryConfigOnF2 v1.1` и `PADCustomAvatars v1.0`
Эта тоже переведена `Svengali_Library v1.8.4`
Очень хорошо! Благодарю)
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Re: Library

Post by Krager »

Вопрос по `LibraryConfigOnF2 v1.1` в меню высвечивается информация, что дополнение работает. Его надо или вывести в сторону в квадратик, или как то по другому индикацию сделать.
Сейчас информация накладывается на меню и плохо видно что написано.
f2.jpg
Или может вообще убрать вывод информации?
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Re: Library

Post by phkb »

Krager wrote: Sun Oct 12, 2025 12:27 pm
Вопрос по `LibraryConfigOnF2 v1.1` в меню высвечивается информация, что дополнение работает. Его надо или вывести в сторону в квадратик, или как то по другому индикацию сделать.
Сейчас информация накладывается на меню и плохо видно что написано.
f2.jpg
Или может вообще убрать вывод информации?
That is an issue for the HUD. I don't have any control over where the HUD places the Console Log, which is what is being used to display the information. The only way I could fix it is to create *another* HUD that moved the Console Log to somewhere *safe*, and then switches back to the original HUD after displaying the message. However, many other HUD's already put the Console Log in a location of to one side or another, which means, if I were to go down this path, I'd have to be checking which HUD is currently in use against a list of HUD's I know to be OK, and only switching if a non-OK HUD is detected. That seems like a lot of work (which is prone to breakage) just to display a single console message.

The easier thing to do is to change the HUD files in Docked HUD's to be more to your liking. There are three different HUD files in that mod, and they all have this section:

Code: Select all

	message_gui = {
		alpha = "0.75";
		width = 480;
		height = 160;
		x = 0;
		y = -40;
		row_height = 16;
	};
Change it to this in each file:

Code: Select all

	message_gui = {
		alpha = "0.75";
		width = 480;
		height = 160;
		x = 250; // <<-- change this value
		y = -40;
		row_height = 16;
	};
and the console log will be pushed out to the right away from the text on the screen.
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Re: Library

Post by Krager »

Попробовал поменял значения в Docked_HUDs v1.3.1. не сработало. Осталось так же.
Не критично, пусть так остаётся, остальное рботает нормально)
Благодарю.
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Re: Library

Post by phkb »

Krager wrote: Mon Oct 13, 2025 5:09 am
Попробовал поменял значения в Docked_HUDs v1.3.1. не сработало. Осталось так же.
Не критично, пусть так остаётся, остальное рботает нормально)
Благодарю.
Did you restart the game while holding down the shift key?
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Re: Library

Post by Krager »

Да, не помогло.
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Re: Library

Post by phkb »

Krager wrote: Mon Oct 13, 2025 5:59 am
Да, не помогло.
Anything in the log files?
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Re: Library

Post by Krager »

Вроде всё хорошо.
Если так заморочено, пусть так остаётся. Не критично)
Сейчас `GNN` перевожу. Жесть...
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Re: Library

Post by Krager »

phkb wrote: Mon Oct 13, 2025 6:35 am
Нашёл кусочек текста, не вынесенный в missiontext.plist.

Текст `Desc`
Файл `Lib_Config.js`
Строка `493`

Будете что нибудь менять и это тоже поменяйте пожалуйста.
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