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Re: [Release] HUD Selector v1.28

Posted: Thu Mar 19, 2026 10:29 pm
by Cholmondely
Wildeblood wrote: Thu Mar 19, 2026 12:18 am
... the toxic waste that is HUD Selector.
Just to say... problems!

These are not "horrendous", but.

1) I'm using Vimana-X 12 MFDs.
When I save and then restart from my save file, I have my Vimana-X unless I get up to fun and games at my station where I'm docked. Then I lose it.

Also, when I launch, I lose my Vimana-X and end up with another HUD.

Since I've linked HUD Selector to a Fast Action button, I can quickly switch to my Vimana-X (and have even considered disabling the other HUDs inside this OXP to quicken the process). But still...


2) MFDs. Not all of the MFDs "stick" in position. Major culprits are Station Dock Control MFD & Ship's Library OXP MFD (there are many MFDs I never touch). They are often missing when I launch - and remain missing.

Again, not vital - and I can resurrect them with judicious use of colons and semicolons. But still...



I can cope with all this, but a new player might end up with an aggravated attack of chronic conniptions, cursed conglomerations and catastrophic constipation.

Re: [Release] HUD Selector v1.17

Posted: Fri Mar 20, 2026 5:44 am
by phkb
Cholmondely wrote: Thu Mar 19, 2026 10:29 pm
Just to say... problems!
*sigh*

I thought we'd nailed those bugs, but apparently not.

Oh well. Back into the code I go!

I may have to produce a custom version for you to try that spits out a bunch of log data to help narrow down the problem.

Re: [Release] HUD Selector v1.17

Posted: Fri Mar 20, 2026 5:47 am
by phkb
Cholmondely wrote: Thu Mar 19, 2026 10:29 pm
Ship's Library OXP MFD
Cholmondely wrote: Thu Mar 19, 2026 10:29 pm
They are often missing when I launch - and remain missing.
Ship's Library MFD has to be manually turned on with an equipment item, so it makes sense that it's "missing" on launch.