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Re: Eagle transporter [WIP] and Mulga MkII
Posted: Mon Oct 03, 2016 6:19 pm
by DredgerMan
An error popped up.
Code: Select all
../AddOns/oogle.oxp
../AddOns/RoC2.1.oxp
../AddOns/Rock_Hermit_Locator1.3.3.oxp
../AddOns/RVandGS1.1.oxp
19:13:54.150 [shipData.load.begin]: Loading ship data.
19:13:54.669 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: oogle_escort_player
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Mon Oct 03, 2016 7:11 pm
by DredgerMan
Also found a warning.
Code: Select all
19:13:55.179 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "oogle_escort_player" does not have a corresponding shipdata.plist entry, ignoring.
I assume the above is why I haven't seen one yet for sale or in space.
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Mon Oct 03, 2016 7:57 pm
by cbr
Just 1 typo
change in the shipdata.plist
"oogle-escort" into "oogle_escort"
The oogle escort is the oogle without cargobox, which shows a little error in the spine ( =hollow )
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Mon Oct 03, 2016 8:06 pm
by DredgerMan
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Mon Oct 03, 2016 9:50 pm
by Norby
DredgerMan wrote:arrived in the market screens, both versions!
I suggest to reduce the chance of both ships to 0.1 in shipyard.plist. This prevent to see it in every shipyards, moreover the chances of optional equipments are determined by this number also, which is another reason to reduce it.
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Mon Oct 03, 2016 10:19 pm
by cbr
Feel free to make any adjustements to make it more viable.
Tbh i copied some of plist from an existing ship.
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Tue Oct 04, 2016 5:55 am
by DredgerMan
Norby wrote:DredgerMan wrote:arrived in the market screens, both versions!
I suggest to reduce the chance of both ships to 0.1 in shipyard.plist. This prevent to see it in every shipyards, moreover the chances of optional equipments are determined by this number also, which is another reason to reduce it.
Thanks Norby. I guess that explains why when arriving at a high tech level station, the ships on purchase were equipped with 15 passenger berths or 2 berths (trader - escort resp.) then!!!.
Ok, amended and will try it out tonight when I get back from work.
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Thu Oct 06, 2016 8:19 am
by spud42
we have a green light from Frohickey to use his texture/art on the eagle model... so the ship can be added to the OXZ store...lol
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Thu Oct 06, 2016 5:47 pm
by Norby
spud42 wrote:the ship can be added to the OXZ store...lol
May I help you and do the upload into the oxz admin system?
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Thu Oct 06, 2016 7:55 pm
by cbr
Mighty injectors
oogle escort model with empty cargobox
Any help to make/upload an oxz will be much appreciated Norby !
Here's my current oogle.oxp, pls do your oxz magic
https://www.sendspace.com/file/dhd6i5
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Fri Oct 07, 2016 8:28 am
by spud42
thank you guys, this is great!!!
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Fri Oct 07, 2016 11:31 am
by Norby
cbr wrote:Any help to make/upload an oxz will be much appreciated
Ok, I will do it.
Which name should be in the manager as title:
- Eagle Transporter, like the forum name (I like this) or
- Oogle, like the current .oxz filename or
- Eagle Transporter (Oogle) or
- Oogle (Eagle Transporter)?
The
CC BY-NC-SA 4.0 license is good for you, spud42 and cbr?
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Fri Oct 07, 2016 1:25 pm
by spud42
use Eagle Transporter. after all thats what it is.. oogle was just a silly name i used in development....
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Fri Oct 07, 2016 6:26 pm
by Norby
Upload done, enjoy.
Re: Eagle transporter [WIP] and Mulga MkII
Posted: Fri Oct 07, 2016 7:49 pm
by cbr
Excellent! Thanks Norby !