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Introduce Yourself.

General discussion for players of Oolite.

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iperich
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Re: Introduce Yourself.

Post by iperich »

DaddyHoggy wrote:

Interesting that you're loving the game so much, because that's not the tone that comes across in your other posting about wanting more eye candy...
As I said, I'm an old gamer, and I think that playing a game for its graphics is like watching porn for the story. As I said in that post either, yes, I really love Oolite because of the game itself, and I'm sorry if I bothered you with my criticism, maybe my tone was too rough (english is not my native language), but I think that if something can be better in life, you should say it, right?
"When you have to shoot, shoot, don't talk"
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Mathers
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Re: Introduce Yourself.

Post by Mathers »

Hello everyone!

Really looking forward to rediscovering my youth with Oolite - a good 26 years since I last played Elite on the C64.

Hopefully I won't annoy the wife too much!
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Re: Introduce Yourself.

Post by Cody »

Welcome aboard, Mathers.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Smivs
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Re: Introduce Yourself.

Post by Smivs »

Hi Mathers, and welcome.
I'm sure your wife will appreciate the extra peace and quiet she'll get now :P
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Mathers
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Re: Introduce Yourself.

Post by Mathers »

Absolutely!

I remember being hooked before - when first released on the BBC, we all played during school lunch breaks in the computer lab. Then when released on the C64 (1985?) - locked myself away in the bedroom - hardly spoke to my parents for weeks!

I was determined to hunt down the Constrictor ship! - I think I got it!

Now here in 2013 with all this nice kit - should be fun.

Thanks guys.
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Re: Introduce Yourself.

Post by Diziet Sma »

G'day Mathers, and welcome aboard! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Introduce Yourself.

Post by UK_Eliter »

@iperich, and Mathers (and, indeed, various new or new-ish people I've failed to say hello to): Welcome!
hiasakite
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Re: Introduce Yourself.

Post by hiasakite »

Hi folks, time to say hello,been lurking since June.

Used to love original Elite on the BBC B back in he day, heard about the Elite:dangerous KS fund through a friend, signed up, and through reading about the forum's heard about Oolite..

Now nearing on 4K kills and Deadly :-)


Irony is, had I known about Oolite before signing up to Elite:dangerous KS, I would have probably held back on contributing to the KS fund...

Oh well - I suspect Elite:dangerous will be a different experience..

Oh and just to add, thank you to all of you who have contributed OXP's - truly enriches the game, and testament to you dedication
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Re: Introduce Yourself.

Post by UK_Eliter »

Dear hiasakite

Welcome aboard! (From someone who chose his username before realising that most of the people on this board are from the UK!)
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Re: Introduce Yourself.

Post by Smivs »

Welcome to the board, hiasakite. As you've been lurking for a while, you'll know a bit about us already - glad it hasn't put you off :)
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Gouanaco
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Re: Introduce Yourself.

Post by Gouanaco »

Well some of you already know who i am but i thought i'd post abit about my'self here.

I live in Australia, and play lots of games.

I (not technically) own Gouanaco Entertainment which is a company which makes games and soon to be making electronic equipment.
I haven't played any Elite games other than Oolite.

But Oolite has really caught my attention, its just so awesome it so many ways :)

Anyways...

I make MIDI music and know (know...) a few programming languages.
- Batch
- C++
- Python

I wanna make some oxps for oolite and would like to eventually make my own games (when i get some good internet).

So yeh, hopefully i can learn some XML/JavaScript and make some of my ideas :D
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Re: Introduce Yourself.

Post by Smivs »

Hi again :)
I did give some advice elsewhere, but one thing to do if thinking of starting to make OXPs (or going over the the Dark Side as we say :D ) is to have a look at the code for the game itself - look for the 'Resources' folder in the main install. OXPs take the same form, namely a folder containing various other folders for Textures, shipdata etc. The main difference is that the OXP folder must have a .oxp extension. js is not essential for many OXPs but is worth learning as it will give you a lot more options. The property lists (plists) are all now written in openStep, not XML. The good news is openStep is a much more human-friendly format which makes both writting and de-bugging much more easy.
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Diziet Sma
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Re: Introduce Yourself.

Post by Diziet Sma »

G'day, Gouanaco, and welcome aboard!

What part of Oz? I'm down in Melbourne, myself..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Gouanaco
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Re: Introduce Yourself.

Post by Gouanaco »

Diziet Sma wrote:
G'day, Gouanaco, and welcome aboard!

What part of Oz? I'm down in Melbourne, myself..
Ah, im up in Alice Springs :D Nice weather... abit too hot though lol
Smivs wrote:
Hi again :)
I did give some advice elsewhere, but one thing to do if thinking of starting to make OXPs (or going over the the Dark Side as we say :D ) is to have a look at the code for the game itself - look for the 'Resources' folder in the main install. OXPs take the same form, namely a folder containing various other folders for Textures, shipdata etc. The main difference is that the OXP folder must have a .oxp extension. js is not essential for many OXPs but is worth learning as it will give you a lot more options. The property lists (plists) are all now written in openStep, not XML. The good news is openStep is a much more human-friendly format which makes both writting and de-bugging much more easy.
Ah sorry (face-palm) forgot you said the plists are in openStep, well i guess that makes it abit easier. :)
And good idea, yeh ill look in the main game files first for my oxping :P :D
Commander: Gouanaco
Ship: { Cobra Mark III }
Galaxy: [1]
Legal Status: Clean
Rating: Average (63)
Career: Trader/Bounty Hunter
Cash: 12 956.4@ (credits)
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Diziet Sma
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Re: Introduce Yourself.

Post by Diziet Sma »

Gouanaco wrote:
Diziet Sma wrote:
G'day, Gouanaco, and welcome aboard!

What part of Oz? I'm down in Melbourne, myself..
Ah, im up in Alice Springs :D Nice weather... abit too hot though lol
Ahh damn.. I'm jealous as all hell..

I spent 2 years in The Alice, a long time ago.. and of all the places I've been in Oz (which is nearly all of it, at one time or another) the only place I was ever homesick for was Alice Springs.. THE best place in Australia, bar none. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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