Galaxy seeds and system properties

General discussion for players of Oolite.

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Switeck
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Re: Galaxy seeds and system properties

Post by Switeck »

Used to be, you had to edit the galaxy seed codes manually in savegames to go to alternate universes...but now even that doesn't work. :(

I used to do it to test my ability to cross random voids between systems using misjump tricks.
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Cody
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Re: Galaxy seeds and system properties

Post by Cody »

Way beyond my ken, is this - but might the Scenarios thingy help?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cholmondely
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Re: Galaxy seeds and system properties

Post by Cholmondely »

Switeck wrote: Thu Nov 25, 2021 8:46 pm
Used to be, you had to edit the galaxy seed codes manually in savegames to go to alternate universes...but now even that doesn't work. :(

I used to do it to test my ability to cross random voids between systems using misjump tricks.
That's now the second critique you have posted about the changes to Oolite since v.1.77. Are there any others? The only negative comments I have really noticed have been about pirates being tougher (I'm ignoring the ones about the generic hassle of updating oxp's to oxz's).

And is there anything which you see as an improvement?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Switeck
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Re: Galaxy seeds and system properties

Post by Switeck »

My extreme misjump OXPs are far less likely to crash now, due to fixes in the core of Oolite.

I've found a few bugs that were fixed (typically by Cim) after v1.77 -- these often weren't game-crashes, but could be cosmetic or game balance related.
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PhantorGorth
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Re: Galaxy seeds and system properties

Post by PhantorGorth »

Cholmondely wrote: Fri Oct 08, 2021 10:22 am
Wildeblood wrote: Sat Jul 28, 2012 6:06 pm
The other five charts aren't very interesting, but I do like the layout of these three (3, 7 & 8 ):-

Image

Image

Image
Does anybody have working versions of these?
I have updated the links on my original post but here are zips of each galaxy:
Seed Candidate 1 - Galaxies.zip
Seed Candidate 2 - Galaxies.zip
Seed Candidate 3 - Galaxies.zip

Phantor Gorth
Chat and relax with other commanders in the [url=irc://irc.oftc.net/oolite]DS's Seedy Space Bar[/url]. The Coolest Bar in the Eight.

Phantor's OXPs: [EliteWiki] GalCop Rewards and [EliteWiki] Safe Docking
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Cholmondely
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Re: Galaxy seeds and system properties

Post by Cholmondely »

Here are the 4 maps of PhantorGorth's seeds which I've put up on our wiki: Galaxy Seeds.

Seed 1 Galaxy 1:
Image

Seed 2 Galaxy 1:
Image

Seed 2 Galaxy 7:
Image

Seed 3 Galaxy 1:
Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Cody
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Re: Galaxy seeds and system properties

Post by Cody »

We had some fun with these, back in the day! Seed 2 Galaxy 7 is very interesting:

Image

Still only two choke points between the two hemispheres, but much closer together.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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