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Re: New ships under development

Posted: Thu Aug 16, 2012 6:47 pm
by Shipbuilder
:lol: Just watched the video.

Re: New ships under development

Posted: Sat Aug 18, 2012 4:10 pm
by DredgerMan
Shipbuilder wrote:
Also if you are interested I may look to produce the ship with a variety of textures for different roles i.e. perhaps separate textures for a trader ship, pirate ship etc. If you know your way around a graphics software package you could have a look at this.
Unfortunately writing is by far my strongest suit, Shipbuilder. In fact I am about to start a new novel on the fiction section. (Well, when I say novel .... it could be a novelle. It's hard to tell how the story will unfold. Especially since I hope for feedback from others that I can weave into the story line.)

But my skills with graphical packages are at the same level as my js skills. Virtually nonexistent. :(

Re: New ships under development

Posted: Sat Aug 18, 2012 8:02 pm
by Griff
Shipbuilder wrote:
Image
Wow, looks fantastic! great work!

Re: New ships under development

Posted: Sat Aug 18, 2012 8:20 pm
by Shipbuilder
Cheers Griff only problem is I have to texture the thing now and texturing takes me for ever :lol:

Re: New ships under development

Posted: Sat Aug 18, 2012 10:01 pm
by Smivs
Shipbuilder wrote:
...I have to texture the thing now and texturing takes me for ever :lol:
<Smivs looks guiltily at the still-unfinished Slaver Ship>

Re: New ships under development

Posted: Sat Aug 18, 2012 10:12 pm
by Shipbuilder
Smivs wrote:
Shipbuilder wrote:
...I have to texture the thing now and texturing takes me for ever :lol:
<Smivs looks guiltily at the still-unfinished Slaver Ship>
:lol:

I can understand however Smivs as it is a bit of a beast of model to texture. I've been chipping away at the texturing for the Chimera Gunship for some time now (And finally I'm not far off finishing it but I do wish sometimes I have a magic ship texturing wand).

I can usually get models completed quite quickly but I then always feel I have to put together some detailed texturing to complement the model. If I simply applied a basic grey texture I would be able to release lots of ships. :? Oh well back to my current WIP :roll:

Out of interest how far have you got with the slave ship texture ?

Re: New ships under development

Posted: Sat Aug 18, 2012 10:25 pm
by Smivs
Shipbuilder wrote:
Out of interest how far have you got with the slave ship texture ?
The main texture is about 90% done...the remaining aspects are just fiddly! No emission map yet but that will relatively easy once the diffuse is done.
It's actually one of two projects which are currently a bit stalled, largely due to RL issues, but I should be able to get back to both very soon. :)

Re: New ships under development

Posted: Tue Aug 21, 2012 7:03 pm
by Shipbuilder
I have been trying to get a new ship oxp to use a differnet texture for pirate ships by including the following code in the shipdata.plist however any pirate ships spawned use the standard texture used by the other versions of this oxp.

I have placed the 2 different texture files in the texture folder named chimera_auv.png and chimerapirate_auv.png

Is anyone able to advise where I am going wrong ?

Code: Select all

	<key>chimera-pirate</key>
	<dict>
		<key>like_ship</key>
		<string>chimera</string>
		<key>roles</key>
		<string>pirate</string>
		<key>missiles</key>
		<integer>3</integer>
		<key>has_ecm</key>
		<real>0.9</real>
		<key>materials</key>
		<dict>
		<key>chimerapirate_auv.png</key>
		<dict>
		<key>emission_map</key>
		<string>chimera_glow.png</string>
		</dict>
	</dict>

Re: New ships under development

Posted: Tue Aug 21, 2012 8:48 pm
by Kaks
Yep! Your materials dictionary was slightly b0rked... :)

Instead of
Shipbuilder wrote:

Code: Select all

		<key>materials</key>
		<dict>
		<key>chimerapirate_auv.png</key>
		<dict>
		<key>emission_map</key>
		<string>chimera_glow.png</string>
		</dict>
You might want to try

Code: Select all

		<key>materials</key>
		<dict>
		<key>diffuse_map</key>
		<string>chimerapirate_auv.png</string>
		<key>emission_map</key>
		<string>chimera_glow.png</string>
		</dict>
which looks like it might produce the desired results...

Hope this helps! ;)

Re: New ships under development

Posted: Tue Aug 21, 2012 8:58 pm
by Cody
Back from Mars then, Kaks?

Re: New ships under development

Posted: Tue Aug 21, 2012 9:26 pm
by Shipbuilder
Thanks Kaks - I've given that a go but it doesn't seem to be working.

I think that i'll take a look at it tomorrow................It's been a long day so hopefully things will be clearer in the morning.

Re: New ships under development

Posted: Tue Aug 21, 2012 11:23 pm
by Kaks
El Viejo wrote:
Back from Mars then, Kaks?
Drats, friendface users, always posting pictures... :P

Re: New ships under development

Posted: Tue Aug 21, 2012 11:39 pm
by Cody
Kaks wrote:
El Viejo wrote:
Back from Mars then, Kaks?
Drats, friendface users, always posting pictures...
<smirks>

Re: New ships under development

Posted: Wed Aug 22, 2012 12:15 am
by Tricky

Code: Select all

<key>chimera-pirate</key>
<dict>
  <key>like_ship</key>
  <string>chimera</string>
  <key>roles</key>
  <string>pirate</string>
  <key>missiles</key>
  <integer>3</integer>
  <key>has_ecm</key>
  <real>0.9</real>
  <key>materials</key>
  <dict>
    <key>chimerapirate_auv.png</key>
    <dict>
      <key>diffuse_map</key>                 <!-- Added this even though it isn't needed. -->
      <string>chimerapirate_auv.png</string> <!-- diffuse_map defaults to the key name -->
      <key>emission_map</key>
      <string>chimera_glow.png</string>
    </dict>
  </dict> <!-- This was missing -->
</dict>
I indented it properly and saw the missing </dict>. No reason why that shouldn't work.

Re: New ships under development

Posted: Wed Aug 22, 2012 6:37 am
by Shipbuilder
Thanks Tricky I'll have a go with it when I get home tonight :wink: