[UPDATE RELEASE] Xeptatl's Sword OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 908
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Xeptatl's Sword

Post by Pleb »

There was also a Galaxy 9 in Elite Plus from what I remember. I would rather be ranked as ELITE rather than Archangel... 8)
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Xeptatl's Sword

Post by Cody »

Pleb wrote:
There was also a Galaxy 9 in Elite Plus from what I remember. I would rather be ranked as ELITE rather than Archangel...
There was apparently a G9, but I can't remember it. Your rank stayed as Elite - only your title changed to Archangel.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 908
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Xeptatl's Sword

Post by Pleb »

Really? So I'd be Archangel Pleb? That makes me sound like some Twilight loving goth kid, haha... That's one feature from Elite Plus that better not ever make it into Oolite... :x
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Xeptatl's Sword

Post by Fatleaf »

Pleb wrote:
Really? So I'd be Archangel Pleb? That makes me sound like some Twilight loving goth kid, haha... That's one feature from Elite Plus that better not ever make it into Oolite... :x
I think you can be pretty sure you are safe from that one. But it doesn't mean that someone wont make an oxp to do exactly that!!! :wink:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Xeptatl's Sword

Post by Cody »

I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Xeptatl's Sword

Post by Fatleaf »

El Viejo wrote:
But he's clean! How did that happen? :P
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Xeptatl's Sword

Post by Cody »

I think that was an archived save, so I'd have made sure to be clean!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
onno256
---- E L I T E ----
---- E L I T E ----
Posts: 286
Joined: Thu Aug 12, 2010 11:31 am
Location: The Netherlands

Re: Xeptatl's Sword

Post by onno256 »

I've played Xeptatl's Sword, you indeed have to kill much nastier thing than stations without shields, was a blast though!
Wheeling an' dealing while cruisin' the galaxies
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Xeptatl's Sword

Post by Fatleaf »

onno256 wrote:
...was a blast though!
It took quite a bit to get right and it even resulted in alterations in the Oolite code to get right. A big thumbs up to the devs for that.
But as a mission XS is a very good one that I keep going back to.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
onno256
---- E L I T E ----
---- E L I T E ----
Posts: 286
Joined: Thu Aug 12, 2010 11:31 am
Location: The Netherlands

Re: Xeptatl's Sword

Post by onno256 »

Played it Twice, first I made some mistakes and had to ask the devs for some help, worked like a charm though... :)
Wheeling an' dealing while cruisin' the galaxies
User avatar
Foox
Poor
Poor
Posts: 4
Joined: Sun Sep 30, 2012 6:17 am
Location: France

Re: Xeptatl's Sword

Post by Foox »

AArggh! Bit of a problem - CTD each time as I leave the station in the great rift in galaxy 7. Funny since this has worked before but then I got it wrong a bit further on and so I went back to do it again. Shame as I was thoroughly enjoying it. I haven't had a CTD since 1.76.1.. Anyone else had this ?
User avatar
Foox
Poor
Poor
Posts: 4
Joined: Sun Sep 30, 2012 6:17 am
Location: France

Re: Xeptatl's Sword

Post by Foox »

Strange, the prob. I mentioned earlier appears to be related to the installation of Wide Screen HUD.
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Xeptatl's Sword

Post by Smivs »

Hi Foox, and welcome to the board.
I'm glad you're enjoying the mission. It sounds like you are OK now as far as the mission goes if it was the HUD causing the problem.
It might be worth mentioning this on the thread for the HUD, as feedback and bug reports are always useful.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Foox
Poor
Poor
Posts: 4
Joined: Sun Sep 30, 2012 6:17 am
Location: France

Re: Xeptatl's Sword

Post by Foox »

Thanks. Yes, great mission, and as you guessed by removing the hud just for that bit I was able to carry on. I checked it a couple of times and the effect was the same, so I left a message on the HUD page as you suggested.
User avatar
Hoopy
---- E L I T E ----
---- E L I T E ----
Posts: 438
Joined: Wed Oct 03, 2007 8:54 pm
Location: Durham, England

Re: Xeptatl's Sword

Post by Hoopy »

Hi,
Been a while since I've been on here but the Elite Kickstarter got me back in my ship...

I'm doing Xeptatl's sword in an Asp which I think can't have fuel scoops. So when I ended up in witchspace I got out of it by energy bombing and then using my auxilliary fuel tank and jumping to veenar.

I think this confuses the script as when I arrived at Veenar the agent sent a fuel missile to me and I can't scoop it. So I flew to the station but it didn't trigger the script to tell me where to go to the next rendez-vous.

I presume I can just manually go to Tezaeded but it's going to take longer than going through wormhole chains.

I tried amending the save file but it seems that a checksum has been introduced since 1.68.1 (when I last played, on 1.76.1 now) so the modified save file is ignored.

So should I just fly to Tezaeded manually or do I need to 'fix' something. And is there a small bug fix to be done?
Last edited by Hoopy on Thu Nov 22, 2012 9:44 pm, edited 1 time in total.
Post Reply