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Re: Progress
Posted: Fri Aug 08, 2014 6:13 pm
by Venator Dha
Also have you zoomed in? The 1:1 looks the same.
Fooled me for a while
Re: Progress
Posted: Fri Aug 08, 2014 6:47 pm
by ffutures
Smivs wrote:hud-small.plist is the plist for the small HUD as used by the Adder and Cobra Mk I.
Are you changing the HUD plists in the main game folders? This is not wise - you should make a copy of them to edit, then place the edited copy in a folder called Config and place this in your AddOns folder.
Also, remember to hold down the Shift key when starting the game to clear the cache.
OK, creating the config folder in addons did it. Turns out I did have the cloaking device indicator, pretty sure I just never noticed it for some reason.
Re: Progress
Posted: Fri Aug 08, 2014 11:00 pm
by ffutures
That is BRILLIANT - really helps a lot when salvaging after massacring a few pirates. Except that twice now I've assumed that the remaining pirates were much further away than they really were and got my arse kicked as a result, the non-linear scale will take some getting used to. But worth the learning curve!
Re: Progress
Posted: Sat Aug 09, 2014 8:25 am
by kanthoney
Yay! Another happy customer!
Thanks
Re: Progress
Posted: Sat Aug 09, 2014 1:30 pm
by cim
The internal damage routine now gets called multiple times for high-damage hits (missiles, essentially)
There's a bit of a visual indication of nearby ECM bursts now. See what you think...
Bugfixes
- ship registration now returns to the interfaces list when done, like all the other core interfaces
- ship library screen is now consistent about shield strength
Re: Progress
Posted: Sun Aug 10, 2014 6:02 pm
by another_commander
A featurette for the zoomable chart interface in tomorrow's nightly: Mousewheel can now be used in the Windows and Linux builds for zooming in and out at the Galactic Chart screen.
Re: Progress
Posted: Sun Aug 10, 2014 8:03 pm
by kanthoney
Also from tonight you'll be able to drag the chart around with the mouse.
Re: Progress
Posted: Sun Aug 10, 2014 8:53 pm
by Bangbangduck
I love you and I want to have your babies
BBD
Re: Progress
Posted: Sun Aug 10, 2014 9:08 pm
by cim
another_commander wrote:Mousewheel can now be used in the Windows and Linux builds for zooming in and out at the Galactic Chart screen.
kanthoney wrote:Also from tonight you'll be able to drag the chart around with the mouse.
Can I resist the temptation to spend more time playing with the map than actually flying between systems?
Less exciting from me - a new feature in the Scenarios support: "strict" mode is now generalised a bit more - a particular save-game can now support all OXPs (normal mode), no OXPs (strict mode), or some OXPs. You need to edit the scenario's savegame file directly for this.
As a result, you'll see that the Tutorial no longer loads existing OXPs. This is a feature I wanted to put in for 1.80 but didn't have time to, when we were getting various reports of the tutorial not working properly if particular OXPs were installed - but equally not wanting to make it impossible for graphics upgrades and especially translation OXPs to work with the tutorial.
If you are sure that your OXP works properly with the tutorial (and there is some benefit to it being loaded in the tutorial scenario - e.g. "Long Way Round" is compatible but there's no point in loading it anyway), add "
oolite-tutorial-compatible
" to the tags list in the
manifest.plist
.
Note that if you restrict a scenario to "some OXPs", any OXP without a manifest.plist will be disabled. If you're doing parallel OXP and OXZ format distribution, make sure you put the manifest in your OXP format one too.
Re: Progress
Posted: Tue Aug 12, 2014 4:09 am
by mossfoot
Just a quick question: how do you decide when 1.82 is going to be in its final stages before release? I ask because I've died in my Hardcore game and felt like starting over once Norby finishes the mission OXP I've been writing dialog for.
Re: Progress
Posted: Tue Aug 12, 2014 6:45 am
by cim
mossfoot wrote:Just a quick question: how do you decide when 1.82 is going to be in its final stages before release?
When it either has the features we want in it, or it's close enough that the remaining bits can be left for 1.84 and it seems better to release with what we have than to wait for more things. At the moment I'm not even sure what features I want to add to 1.82: I've mainly been working through a list of things I wanted to put in 1.80 and didn't have time for.
You'll probably see a few more things like the equipment proposal from me in the next month or so, as I try to collate suggestions that have been made in various places into a coherent feature set.
(I would guess the whole process will take somewhere between 9 and 18 months, so you can probably start another game in 1.80...)
Re: Progress
Posted: Tue Aug 12, 2014 12:53 pm
by Diziet Sma
mossfoot wrote:Just a quick question: how do you decide when 1.82 is going to be in its final stages before release?
cim wrote:(I would guess the whole process will take somewhere between 9 and 18 months, so you can probably start another game in 1.80...)
Yup.. or were you thinking of 1.80.1 (the bugfix edition), Mossfoot?
Re: Progress
Posted: Tue Aug 12, 2014 2:43 pm
by mossfoot
Heh. That too
But since some neat functions are already added in the nightly build (zooming galactic map) I'm tempted to use that, but don't want it to Bork on me in a new game once I'm well into it.
N
Re: Progress
Posted: Tue Aug 12, 2014 5:44 pm
by cim
We haven't even really started getting to the "breaking things" part of the release cycle at the moment, so I really wouldn't advise using a nightly build for normal play.
Re: Progress
Posted: Tue Aug 12, 2014 7:00 pm
by kanthoney
cim wrote:We haven't even really started getting to the "breaking things" part of the release cycle at the moment
Hey, I'm trying my best!