I know a bloke who was doing that - it was almost finished when he managed to snap it in halfmossfoot wrote:...covering the whole thing with a plastic sheet with holes cut out for keys...

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I know a bloke who was doing that - it was almost finished when he managed to snap it in halfmossfoot wrote:...covering the whole thing with a plastic sheet with holes cut out for keys...
I'm taking a different approach. I'm more of a jury-rigger than a craftsman. I'm just popping out the keys and overlaying a sheet over it. This is my first attempt, using cardboard, which I'll then transfer to plastic and then glue in place (after the keys are painted). The keyboard has velcro underneath and is on a raised and angled platform, to make it more like a control panel and easier to reach.Smivs wrote:I know a bloke who was doing that - it was almost finished when he managed to snap it in halfmossfoot wrote:...covering the whole thing with a plastic sheet with holes cut out for keys...
Will do, though I doubt it'll look much better than what you seespud42 wrote:Nice setup... pics when finished ...... please
Got my hands one some black and white spraypaint for free (workshop in the building has lots of odds and ends), so I'm going with all white keys and putting color labels on them. Hopefully have it up and ready tomorrow.mossfoot wrote:Ghah... the paint I'm using isn't what I hoped for. I can't afford to buy six different spray paint cans, though (that would be the ideal solution). I thought I had bought some acrylic, but I'm thinking not at this point. Oh well, wash or scrub it off and try again, I guess.
Reading through the comments about how the vastness of the 400 billion star E:D universe is perceived as degenerating into slight variations of core basic themes, I'm reminded of the original Elite development story described in the book "Backroom Boys" where Bell and Braben's original "billions and billions of worlds" concept was essentially smacked-down by Acornsoft into the Elite/Oolite eight-galaxies, two-fifty-six-worlds-per-galaxy for precisely the same reason - "the edible poets would come round again and again."SteveKing wrote:While starting to look at some of the ‘since E:D has been released’ feedback about the game, I came across this pearl of wisdom commenting on E:D’s lack of depth.
Not that I have any feelings one way or the other about the basic sentiment from the reddit post titled “rant_im_bored_and_its_a_shame_really” because I haven’t actually played it, but given the basic framework of a 1:1 galaxy, it made me smile.“I just want space to feel less empty”
(http://www.reddit.com/r/EliteDangerous/ ... me_really/)
"Big ships take more booty on your interstellar flights..."
I'd say both. It can't be hard to stick to areas other players are and story events take place, but if you want to do a marathon around the galaxy nobody is stopping youRanthe wrote:
Is the E:D universe just too big, and the Ooniverse is more the right size - big enough to explore, but small enough not to get completely lost in?
A DWIM button would be more useful..mossfoot wrote:(Oh, the red button is a PANIC button, a gag button I glued on years ago).
I think 2,048 systems is fine to feel big enough for one player (though it does limit "strike off into unexplored space to see what's there", which would require even in Oolite's 2-D galaxy at least ten or twenty times as many again) but could quickly feel very cramped with tens of thousands of players flying around it.Ranthe wrote:Is the E:D universe just too big, and the Ooniverse is more the right size - big enough to explore, but small enough not to get completely lost in?
... we hear you! After initially deciding we would offer the choice to these affected commanders about whether to keep their credits or reset themselves to their pre-credit-refund state; commanders in the community questioned whether this would affect the integrity of the game and the wider galaxy. In light of this (and after much deliberation) we have decided to remove all credits, assets and gains from these commanders to balance the playing field.
Regarding Elite: Dangerous on other platforms, as you know we have already been working on putting the native Mac version of the game together and as expected this should enter beta in about three months time. As the beta date is firmed up we’ll keep you updated.