Progress

General discussion for players of Oolite.

Moderators: winston, another_commander

Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Progress

Post by Zireael »

An important question: where does Oolite keep the downloaded OXZs?

I can't find them on my Win 7 64bit. Help?
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: Progress

Post by another_commander »

oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim »

And now, on to the 1.81 nightly builds and new features no-one will get much use out of for months. Here's the first one:
Image
The "mission.setInstructions" method can now, as well as taking a string, take an array.

Code: Select all

mission.setInstructions(["Medals:","Silver Star of Courage","Solageon Campaign Medal","Thargoid Defense Citation"]);
If you do, the first array element becomes a heading, and the remaining elements become sub-items. Should be useful for any OXP which sets more than one instruction at once (e.g. a general reputation line and a current mission description), as well as (suggested here) cross-OXP displays of similar information.
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Progress

Post by Zireael »

Medals can now be done? Yaay!
User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: Progress

Post by mossfoot »

Zireael wrote:
Medals can now be done? Yaay!
Dang... now I'm ALREADY drooling for the next version! ;)

Out of curiosity, would medals simply work in terms of completing specific missions, or could you set up specific conditions to receive them (examples, 5 kills during one Space Navy mission - completing 10 escort missions without any loss of cargo - reaching the highest level of courier reputation, etc...)
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim »

mossfoot wrote:
Out of curiosity, would medals simply work in terms of completing specific missions, or could you set up specific conditions to receive them (examples, 5 kills during one Space Navy mission - completing 10 escort missions without any loss of cargo - reaching the highest level of courier reputation, etc...)
Depends on the OXP. The original request which inspired the feature was a way to save information about medals awarded by existing mission OXPs (I can think of at least four OXPs which award medals, none of which leave any permanent record that they did so).

There won't be any core Oolite medals list (since none of the built in missions award one) - it's just to make it easier for OXPers to set up.
User avatar
mossfoot
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri May 30, 2014 4:07 pm
Contact:

Re: Progress

Post by mossfoot »

Perhaps someone would be interested in creating a "general universe medals" OXP - achievements if you will that can exist within the core system without add-ons. Stuff like the aforementioned "reach the highest reputation for a courier" for example (or for passengers/cargo). X kills in one sortie (defined as between one station docking and another). Killing X Thargoids, capturing X Thargoid robot fighters. I'm sure there are others.

It might encourage others to add such medals for their add-on features.
--
Image
Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
Rank: Competent - Status: Clean

http://www.noahchinnbooks.com/
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim »

A couple of fixes have recently gone into the nightly builds - if you try them out and they work, please let us know in the Testing forum, as they should go into 1.80.1 as well.

- downloading large OXZs on Windows no longer causes Oolite to appear to crash
- entering non-alphanumeric characters in text entry mission screens (e.g. ship registry) now possible on Windows

One new feature which might be useful to font OXP developers: you can now set the size of the kerning adjustment on the short range chart for government icon and techlevel.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Progress

Post by Cody »

cim wrote:
... entering non-alphanumeric characters in text entry mission screens (e.g. ship registry) now possible on Windows...
Excellent... apostrophes are go! <slaps Zappa CD into hi-fi>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Progress

Post by Cody »

The non-alphanumeric characters are working fine (except for the £ sign, for some reason - dollars yes, pounds no).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim »

I haven't got round to making non-ASCII characters work yet, which includes the £.

A few more updates:
- traders will try to avoid suspicious craft. This might keep them a little safer from pirates; it also means that at least in the early game they'll often move away from masslocking the player a bit faster.
- a lot of the game logic which was previously in the HUD display has been moved out of it. This should stop the various strange bugs which happened when your HUD didn't include one dial or another. If you get what appears to be an inappropriate alert condition showing up, please report it.
- the F3 screen now shows the installation time for equipment items. You can modify the default using "installation_time" and "repair_time" equipment keys (measured in seconds).
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Progress

Post by Cody »

cim wrote:
... traders will try to avoid suspicious craft...
I suppose my tactic of following a convoy's mothership from within its escort screen might be construed as suspicious - interesting.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Neelix
---- E L I T E ----
---- E L I T E ----
Posts: 288
Joined: Sat May 31, 2014 9:02 pm
Location: Melbourne, Australia

Re: Progress

Post by Neelix »

cim wrote:
- the F3 screen now shows the installation time for equipment items. You can modify the default using "installation_time" and "repair_time" equipment keys (measured in seconds).
Many thanks for implementing that. :-)

- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Progress

Post by Zireael »

cim wrote:
I haven't got round to making non-ASCII characters work yet, which includes the £.

A few more updates:
- traders will try to avoid suspicious craft. This might keep them a little safer from pirates; it also means that at least in the early game they'll often move away from masslocking the player a bit faster.
- a lot of the game logic which was previously in the HUD display has been moved out of it. This should stop the various strange bugs which happened when your HUD didn't include one dial or another. If you get what appears to be an inappropriate alert condition showing up, please report it.
- the F3 screen now shows the installation time for equipment items. You can modify the default using "installation_time" and "repair_time" equipment keys (measured in seconds).
*dances happily*
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Re: Progress

Post by Disembodied »

Cody wrote:
cim wrote:
... traders will try to avoid suspicious craft...
I suppose my tactic of following a convoy's mothership from within its escort screen might be construed as suspicious - interesting.
Maybe this is something that would be moderated by player reputation?
Post Reply