YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Getting there fatleaf. I personally think it might look better without the logo 'O', in other words just plain white text for the 'FOosters'. Also there is some obviously dark blue behind the first 'O' and the 'S' which stands out against the patterned background.
I do like the slogan a lot, though, and in un-related news, love the new (still alcoholic) Avatar.
I do like the slogan a lot, though, and in un-related news, love the new (still alcoholic) Avatar.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
The slogan's good, although you could try splitting the line after "times":Fatleaf wrote:
I replaced the "F" with a resized Fer de Lance NG. So I get an "F" in it in some fashion. Am I getting there?
some of the best times
you'll never remember
If you can fiddle it to make the lines the same length, and the same width as the "Fooster's" too, that all helps balance it up!
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Re:
[quote="DaddyHoggy"]About my 10th go at a Roof billboard over the years - if we don't use this one - I'm never doing another ever again!
That rocket of yours rocks mate. You could always release it as an addon to people who like different roof billboards on their constores.
I like yours a lot better than the one Oodles store has now actuall, and the jamesons bar ad is cool too.
Ran into this also which is quite funny actually... Something I would see in the land Downunder where theres an abundance of warning signs...
Caution This SIgn is made of Durosteel. Do not crash your ship into this sign. It will kill you and we are not liable for any injuries.
That rocket of yours rocks mate. You could always release it as an addon to people who like different roof billboards on their constores.
I like yours a lot better than the one Oodles store has now actuall, and the jamesons bar ad is cool too.
Ran into this also which is quite funny actually... Something I would see in the land Downunder where theres an abundance of warning signs...
Caution This SIgn is made of Durosteel. Do not crash your ship into this sign. It will kill you and we are not liable for any injuries.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Does anyone have this problem and if yes, how did you fix it or where can you download a patch if it has already been released ?
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
That effect is new to me - looks like it's missing a texture (as the shader is correctly colouring the rest of the store) but I can't help more than that.
Thanks for the feedback on the rocket - after your reskinning of the Cobby 3's I'm grateful for the comments.
Love the road sign! Nice find.
Thanks for the feedback on the rocket - after your reskinning of the Cobby 3's I'm grateful for the comments.
Love the road sign! Nice find.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Has this one already been made ?
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Nope!
I'm unfamiliar with the RL(tm) brand it parodies.
Does it scale OK down to 256x128?
I'm unfamiliar with the RL(tm) brand it parodies.
Does it scale OK down to 256x128?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
DaddyHoggy wrote:Nope!
I'm unfamiliar with the RL(tm) brand it parodies.
Does it scale OK down to 256x128?
Atlas Copco : Here http://www.classzero.com/industries_applications.html
yes it scales down pretty good. Its a leader in compressed air applications for the industry.
here goes:
What about the other one ?
"Hooneken, Some people actually try hard to enjoy it !"
"Hooneken, If the jet set drinks it, so can you ! "
"Hooneken, Makes you feel like a movie star"
"Hooneken, after a keg, you're who you think you are"
"Hooneken, Our marketing beats our beer quality by a mile"
Last edited by dertien on Fri Jan 28, 2011 5:28 pm, edited 1 time in total.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Hooneken, helping horses stay useful!dertien wrote:"Hooneken, Some people actually try hard to enjoy it !"
"Hooneken, If the jet set drinks it, so can you ! "
"Hooneken, Makes you feel like a movie star"
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
CheeseRedux wrote:Hooneken, helping horses stay useful!dertien wrote:"Hooneken, Some people actually try hard to enjoy it !"
"Hooneken, If the jet set drinks it, so can you ! "
"Hooneken, Makes you feel like a movie star"
LOVE THAT ONE ! Short and powerful. Thanks mate.
Voila, Done.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
I found a little bug in the last release of the YAH_set_G where the constore would not show its full texture near the entrance (like my screenshot earlier in this thread and the one below for good reference)
The solution explained to the curious:
I use Dreamweaver 8 to edit the shipdata.plist file of set F and G and compared them.
Around line 470 in the G set shipdata file you will see this code, which shows the faulty Constore:
replace the code above with the amended code below to make the constore show up ingame as it should.
Or if you're just lazy you could download the file below and overwrite your existing G set shipdata file with it.
http://www.box.net/shared/tle0oba7bi
Have fun.
Steve
Screens:
Before
After
The solution explained to the curious:
I use Dreamweaver 8 to edit the shipdata.plist file of set F and G and compared them.
Around line 470 in the G set shipdata file you will see this code, which shows the faulty Constore:
Code: Select all
shaders = {
"yah_griff_station_bottom.png" = {
"fragment_shader" = "yah_griff_station_bottom_section.fragment";
textures = (
"yah_griff_station_bottom.png",
"yah_griff_station_paint_mask.png"
);
uniforms = {
DecalColor = {
type = vector;
value = "1.0 1.0 0.0";
};
MainhullColor = {
type = vector;
value = "0.0 0.0627 0.6471";
};
"hull_heat_level" = hullHeatLevel;
uTime = universalTime;
};
"vertex_shader" = "ahruman-generic.vertex";
};
};
replace the code above with the amended code below to make the constore show up ingame as it should.
Code: Select all
shaders = {
"yah_griff_station_bottom.png" = {
"fragment_shader" = "yah_griff_station_bottom_section.fragment";
textures = (
"yah_griff_station_bottom.png",
"yah_griff_station_paint_mask.png"
);
uniforms = {
DecalColor = {
type = vector;
value = "1.0 1.0 0.0";
};
MainhullColor = {
type = vector;
value = "0.0 0.0627 0.6471";
};
"hull_heat_level" = hullHeatLevel;
uColorMap = {
type = texture;
value = 0;
};
uEffectsMap = {
type = texture;
value = 1;
};
uTime = universalTime;
};
"vertex_shader" = "YAH-generic.vertex";
};
};
Or if you're just lazy you could download the file below and overwrite your existing G set shipdata file with it.
http://www.box.net/shared/tle0oba7bi
Have fun.
Steve
Screens:
Before
After
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
A couple of Norwegian takes on YAH
Please comment (If you have any comments).
High res and Gimp versions available on request.
Anybody have any good tips on an easy way to make them look scruffy and worn in Gimp. Thinking of versions without background for Griff's canister decals.
Please comment (If you have any comments).
High res and Gimp versions available on request.
Anybody have any good tips on an easy way to make them look scruffy and worn in Gimp. Thinking of versions without background for Griff's canister decals.
Last edited by Gimi on Tue Feb 08, 2011 9:17 pm, edited 1 time in total.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Good ones, Gimi! Maybe "Statooil" would be easier to read as "Statool" (or, if you want to get really pedantic, you could put an umlaut over the second "o": "Statoöil" ).
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Hi Gimi,
Try using some of the Filters in Gimp.
Your original
This one is faded, scuffed and dirty.
Five steps.
1) Filters - Noise - RGB (mottles the image a bit)
2) Eraser. Big brush and low opacity (gives a slightly transparent worn look)
3) Big nebula airbrush - brown with medium opacity (makes it look dirty)
4) Big nebula airbrush -white with low opacity (softens the 'dirt')
5) Filters - Artistic - Gimpressionist - placement - stroke density set to very low (adds scuffs and scratches).
These filters are great for all sorts of effects...just play around with them and you'll find tons of useful tricks.
Try using some of the Filters in Gimp.
Your original
This one is faded, scuffed and dirty.
Five steps.
1) Filters - Noise - RGB (mottles the image a bit)
2) Eraser. Big brush and low opacity (gives a slightly transparent worn look)
3) Big nebula airbrush - brown with medium opacity (makes it look dirty)
4) Big nebula airbrush -white with low opacity (softens the 'dirt')
5) Filters - Artistic - Gimpressionist - placement - stroke density set to very low (adds scuffs and scratches).
These filters are great for all sorts of effects...just play around with them and you'll find tons of useful tricks.
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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Like it!. New version this evening. Thanks.Disembodied wrote:Good ones, Gimi! Maybe "Statooil" would be easier to read as "Statool" (or, if you want to get really pedantic, you could put an umlaut over the second "o": "Statoöil" ).
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).