Yes, I'm sure they're pirates. I have few OXPs/OXZs installed, as I'm testing my own OXPs/OXZs. They kill me too fast to be anything else. It just means the difficulty for 1.79 (at least in lower gov systems) is MUCH higher than before.cim wrote:Possibly. Anarchies aren't particularly likely to have pirates hanging around right at the witchpoint, though, unless they've just returned to the system themselves from raiding elsewhere - they tend to hang back a bit along the spacelanes.Switeck wrote:Is it my imagination, or does Core Oolite v1.79 trunk/beta seem to sometimes have "welcoming committees" of quite a few pirates at Anarchy systems?
Dumping cargo is considerably more reliably in 1.79 than in 1.77 for getting pirates off your back, though, and most pirate ships won't have injectors so unless you made a long jump you should be able to run. (If that doesn't work, are you sure they're pirates?)
It could be the case of some systems having much shorter Witchspace Beacon to Planet distances causing more pirates to be within spotting distance of new arrivals.