Page 101 of 460
Posted: Fri Nov 27, 2009 5:30 pm
by Cody
Lost for words!!!
Posted: Fri Nov 27, 2009 9:31 pm
by Sendraks
Fuck a duck, that looks awesome.
Posted: Fri Nov 27, 2009 11:24 pm
by Griff
here's a version of the planet oxp with the proper sized texture maps (2048 x1024)
http://www.box.net/shared/v2ob47j6lt
Posted: Fri Nov 27, 2009 11:30 pm
by pagroove
O no. Now i have to redo the whole Fp set with shaders. You want to help with that Griff? Looks great
Posted: Sat Nov 28, 2009 4:35 pm
by another_commander
Posted: Sat Nov 28, 2009 4:54 pm
by 0235
ok, so when i started playing everything was flat and some colours, now, it looks as good as any modern PC game
Posted: Sat Nov 28, 2009 5:00 pm
by pagroove
I hope shadered planets can become standard
Posted: Sat Nov 28, 2009 5:05 pm
by drew
Wow!
Someone has got to make this mainstream in the game!
Cheers,
Drew.
Posted: Sat Nov 28, 2009 5:18 pm
by pagroove
Now add some clouds for realism.
Posted: Sat Nov 28, 2009 5:26 pm
by goran
OMG.
My iMac just made a suicide...
Posted: Sat Nov 28, 2009 5:49 pm
by Kaks
drew wrote:Someone has got to make this mainstream in the game!
A's in the code mines as we speak, dealing with a matter not entirely unrelated to this one!
Posted: Sat Nov 28, 2009 8:13 pm
by Cody
Kaks wrote:
A's in the code mines as we speak
The code mines... I like that. Conjures up a strange image.
Posted: Sun Nov 29, 2009 12:01 am
by Zieman
Back to mortal realms (man, after Griff's latest showoff, I almost feel ashamed to post these pics) - a pirate Dart seeking prey:
Posted: Sun Nov 29, 2009 12:17 am
by pagroove
Thats a nice ship
Posted: Sun Nov 29, 2009 9:04 am
by Cmd. Cheyd
Hopefully I'm not completely put to shame by Griff... Here's one of the SR2 systems with shaders. Have a few more ideas for this one, and the normal and specular maps need more work... But hey, it's my first go at 'em...