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Re: Personalities.oxp

Posted: Sun Feb 13, 2011 1:39 pm
by Commander McLane
Actually it's a little more complicated than that, because the personalities can appear in multiple ways.

The relevant bit is in the file personalities.js, in lines 60-72:

Code: Select all

	this.personalitiesAppearance = Math.random();
	if(this.personalitiesAppearance < 0.25)
	{
		this.waitUntilSpawn = new Timer(this, this.spawnPersonality, ((Math.random() * 7) + 5));
	}
	else if(this.personalitiesAppearance < 0.4)
	{
		system.legacy_addShips("personalities", 1);
	}
	else if(this.personalitiesAppearance < 0.65)
	{
		system.legacy_addShipsWithinRadius("personalities", 1, "wpu", [0, 0, ((Math.random() * 0.6) + 0.2)], 20000);
	}
In order to turn the general probability down you have to lower all three values, the 0.25, the 0.4, and the 0.65. Using 0.15, 0.25, and 0.4 respectively will lower the overall probability from 65% to 40%, while at the same time roughly maintaining the ratio of the different addition methods. You're free to experiment with even lower values, of course.

All this is true in case you jump into a new system. Personalities may also be added when you launch from the main station. The relevant code is in lines 91-103, looks very similar to the bit shown above, and again contains different ways of adding a personality, with different probabilities. Again you have to lower all three values in order to lower the overall probability while more or less maintaining the ratio of the different ways.

In my local copy, which will eventually become version 1.0, I have lowered the total probability to only 17%, quite a way down from the original 65%.

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 8:18 am
by Gibbon
I personally thing 65% is way to high as well. The idea surely is to bump into a personality occasionally, not see them all the time and a high percentage spawn would mean precisely that. I'd even suggest 10%, be a bit of an event then when you do see one, more a case of "Wasn't that so and so?", instead of "yeah, he's here every day around 2 in the afternoon".

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 11:35 am
by Commander McLane
I have found myself constantly tuning down the chance since I started working on this OXP. Currently, as I said, it's at 17%.

Note, however, that this is the probability of spawning a personality, not necessarily of actually meeting it. This will also depend on the player's choices and is therefore lower than the spawning probability. (For instance you could fly outside the corridor. Or, if the personality is spawned on launch, you could leave the system immediately afterwards.)

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 4:56 pm
by OneoftheLost
Any more feature-specific ideas for 1.0? I was always interested, but the high probability turned me off. (I had a bad experience with the Vampire and SuperCobra oxps.......) I might just wait for 1.0 Are you waiting for more personalities, or just hoping 1.75 adds some new stuff to tinker with?

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 5:20 pm
by drew
Has this OXP reached v1.0 yet? Just curious as to whether I was in it yet... I think I submitted a personae over a year ago! :lol:

Cheers,

Drew.

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 5:46 pm
by Commander McLane
drew wrote:
Has this OXP reached v1.0 yet? Just curious as to whether I was in it yet... I think I submitted a personae over a year ago! :lol:
Not yet, but you're already in it (if—for the time being—only in my personal Ooniverse).

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 8:19 pm
by drew
So, can I download 'me' ?

Cheers,

Drew.

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 8:50 pm
by Thargoid
I'm sure there are laws against that - at least on less anarchic worlds ;)

Re: Personalities.oxp

Posted: Tue Feb 15, 2011 9:18 pm
by Commander McLane
drew wrote:
So, can I download 'me' ?
You got email. :wink:

Re: Personalities.oxp

Posted: Wed Feb 16, 2011 6:23 am
by OneoftheLost
Need any more personalities? I'm nothing special in-game, but variety is the spice of life and all that. :)

Re: Personalities.oxp

Posted: Wed Feb 16, 2011 10:27 am
by Commander McLane
OneoftheLost wrote:
Need any more personalities? I'm nothing special in-game, but variety is the spice of life and all that. :)
Exactly my opinion. :wink:

Please, just follow the instructions in the first post of this thread and PM me the result (if you want to send in a custom texture, tell me so and I'll PM you my email address).

Re: Personalities.oxp

Posted: Fri Feb 18, 2011 1:25 pm
by gogz69
Commander McLane wrote:

Please, just follow the instructions in the first post of this thread and PM me the result (if you want to send in a custom texture, tell me so and I'll PM you my email address).
Check your email. :wink:

Re: Personalities.oxp

Posted: Wed Feb 13, 2013 12:03 am
by nijineko
did i ever send it over to you? i'm too lazy to recheck the whole thread. =P

Re: Personalities.oxp

Posted: Thu Dec 26, 2013 2:07 pm
by Zireael
Any chance of this excellent project being restarted?

Re: Personalities.oxp

Posted: Thu Dec 26, 2013 8:32 pm
by Wolfwood
Oh, I had completely forgotten this one. I think I submitted myself a long time ago as well, but have no recollection of how I described myself... :?