Posted: Mon Jan 19, 2009 3:45 pm
Well it's not invisible if you know how to find it, but we'll just think that there is no readme..
For information and discussion about Oolite.
https://bb.oolite.space/
Fair enough! Have you considered "dazzle" camouflage at all? I don't know how well this might work in Oolite: it was intended not to hide the ship itself but to make it hard to calculate distance and heading. Probably not much use for small dogfighting craft, really, but maybe the behemoths might find a use for it...Simon B wrote:Preferred predator stuff for fighters this time - it's not just a matter of getting animal prints in there.
WOW! This is the first time that I could imagine a sidewinder being mean. Before, those ships were laughable for me, and I was confused why so many ships would use them as escorts. Those new models definitely say why they are good as an escort!Simon B wrote:Sidewinder - second variety
... it struck me that it is the big triangles which give the sidewinder it's distinctive shape - if these are indicative of large, body-centered, delta-wings, then I can cut out the center triangles and fill the space with cabin and engins ... which puts the blunt-nose back.
Note the leopard cam - compare with the mamba earlier Griff.
Is the snow-cam over metal better?
Sillouettes - you spot the outline against nebulae etc. Though this effect is not as strong in Oolite as it is in real life.wackyman465 wrote:What about just a very shiny black ship with a few stars on it? :twisted:
I see what you mean - that's what I was attempting with 1st Impression part 2. Filling in the side triangles more would help, you're right.Selezen wrote:Again, an almost universal wow. The fer-de-lance is my least favourite so far. It's a hard one to re-imagine, really. The idea you have come up with is a lovely design but it doesn't scream FDL at me for some reason.
A couple of additions to the main chassis could bring it closer: see yellow lines on top and left views:
The good news is that you are looking at the models shaderless ... I've set myself a poly limit of 800/model, most are under 700, and the preview oxp has no shaders at all.Just an idea. Loving your work and really wishing I could get shaders on my PC.
*Makes note to expose switchLightsOn/switchLightsOff status to shaders (and JS)*Simon B wrote:I'd like to make the big boats lit up like that - but switch off when they get in trouble.
Have you considered a darker background? :-)Simon B wrote:(The "pregnant" side profile is an illusion - the screenshots insist on emphasizing the blacks.)
I think you'll find you're an order of magnitude out there Griff! Irrespective of that though - that's pretty cool and quite FDL (and even has the camo discussed earlier!)Griff wrote:how about maybe something like the blitzspear from 200AD's Nemesis the Warlock?