Page 11 of 24
Posted: Fri Apr 24, 2009 5:00 pm
by Cmdr James
Stromboli wrote:
As of now, it's nameless, but it should end up fulfilling the role of a relatively cheap, slow, but rugged cargo hauler. Not exactly the sharpest ship on the block, but it works.
Looks just like the dropship from Space above and beyond
Posted: Fri Apr 24, 2009 5:10 pm
by overmage
Captain Hesperus wrote:0235 wrote:wow, i like a good cargo ship, and is a communist too, thats great. why does everyone alway think Russia whn they think Communism, wasn China, North Korea and Vietnam Communist?
Still are.
People think Communism = Russia because of the Cold War that existed between Russia and her allies and NATO from the 1940s to the 1990s.
Captain Hesperus
it really depends, here in Asia we usually associate communism more with China (since immigrants from China are aplenty). in fact, some of the less learned Asians (a.k.a. bimbos/jocks) actually only know that China is communist but know nothing about Russia and that communism had its first successful large-scale implementation there - strange but true!
Posted: Fri Apr 24, 2009 9:44 pm
by Thargoid
Stromboli wrote:
As of now, it's nameless, but it should end up fulfilling the role of a relatively cheap, slow, but rugged cargo hauler. Not exactly the sharpest ship on the block, but it works.
Along similar lines, may I offer a tease of the upcoming expansion of Aquatics, and properly introduce the HammerHead Hauler Carrier, sporting the beautiful texturing of PAGroove and the sublime shading of Griff (although not in this pic, cos it's off my non-shader laptop). And not forgetting invaluable assistance from Eric of course in coding it.
An action shot, of it offloading to restock the station at Leesti.
Posted: Fri Apr 24, 2009 10:43 pm
by pagroove
Here it is WITH shaders
Posted: Fri Apr 24, 2009 11:26 pm
by DaddyHoggy
Cmdr James wrote:Stromboli wrote:
As of now, it's nameless, but it should end up fulfilling the role of a relatively cheap, slow, but rugged cargo hauler. Not exactly the sharpest ship on the block, but it works.
Looks just like the dropship from Space above and beyond
Now there was a great show, which meant for certain it was going to get canned - which it duly did!
Posted: Fri Apr 24, 2009 11:28 pm
by DaddyHoggy
pagroove wrote:Here it is WITH shaders
This is just what I wanted all those moons ago when I started the "Not enough Large Haulers" thread.
Bravo! I'm a happy chappy!
Posted: Sat May 09, 2009 9:25 pm
by ovvldc
I did some random surfing and found the
Foundation 3D website. They have meshes and textures that might be of use to some of the modellers here. I don't know if these are easily converted, but it might be less work to adapt some than making meshes from scratch.
I wonder how that
Halo ring would look in OOlite..
Best wishes,
Oscar
Posted: Sat May 16, 2009 9:59 pm
by Thargoid
Based on discussions in this thread, Eric and I have now drawn up a proposal for a new bigTrader role and system populator script (available here.
This OXP does not add any ships of its own, but it is envisaged that people building their own OXPs for large ships can include this zip file in their OXP (it's only 5kb or so), so users who don't already have it can installed in Oolite use the role of bigTrader in place of the normal trader. It is designed to prevent the space-lanes getting too crowded by having too many populator scripts running from different OXPs.
The OXP also includes an AI available for these ships, which acts in the same manner as a normal trader AI but does not attempt to dock.
I will be using this in the upcoming Aquatics 2.00 update for the Man O' War and the Hawksbill, and it may also add additional HammerHeads as seen above.
Posted: Sat May 16, 2009 10:30 pm
by DaddyHoggy
Bravo guys!
Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Mon Apr 11, 2011 8:28 am
by Staer9
All I do for moddeling is steal somone elses model from one of the free model sites online, texture it with my poor texturing abilities, code it, realise I cannot code things, get really annoyed with the computer, steal the code from someone elses OXP, spend ages trying to get the exhausts to be in the right place, test it, find out that the plist file has decided to corrupt itself, then delete everything.
however at the moment I have almost finnished one ship.... it shall be called the `Staer9 Wraith`
screenshot coming soon.
Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Tue Apr 12, 2011 8:36 pm
by CaptSolo
Been experimenting with Wings 3D for about a month now. Learned something new today. From a cube came this:
Yeah, it's simple and boring but a big step for me. Made use of Plane Cut, Move, and Weld. From some views I see discrepancies veteran modelers will notice right away.
Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Tue Apr 12, 2011 8:43 pm
by Smivs
Yeah, that's got a nice tough, chunky look to it.
Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Tue Apr 12, 2011 8:47 pm
by CaptSolo
It is rather chunky.
Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Tue Apr 12, 2011 8:48 pm
by Cody
I like that ship, Solo... are there hints of the Copperhead about it?
Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Tue Apr 12, 2011 9:25 pm
by CaptSolo
El Viejo wrote:I like that ship, Solo... are there hints of the Copperhead about it?
Wow! The quick answer is no. Is that the stealth ship from arch Elite? Does anyone know what it looks like?
I'm a beginner. I got lucky with that model but it needs a lot more work, but glad you like it.