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Posted: Mon Mar 30, 2009 10:30 pm
by DeepSpace
Took me a while. But managed to get around to starting my Quasar Sports ships.
RL is a b*tch init. Anyway here's the first....
Hope you like it. Just the Sidewinder and Krait to do
Posted: Tue Mar 31, 2009 10:01 am
by DaddyHoggy
Posted: Tue Mar 31, 2009 11:30 am
by Pangloss
My thoughts exactly. I might have to pick another team and get to work myself.
Schilierenzauer, #22, will be my next team. Silver and white.
Posted: Sat May 02, 2009 11:55 pm
by DaddyHoggy
I'm so not in the same league as Deepspace, Griff or Simon B, but I'm getting better (well I think so anyway!).
He's the Mamba from Team No.21 Hatchling Racing, sponsored by Oobay.
Posted: Mon May 04, 2009 9:59 am
by DaddyHoggy
Realised that although the HAL inspired engine looked good - it wouldn't match the exhaust colour (and I can't do those whizzy effects that Simon B and Deepspace pulls off) so I've changed it to a bluer tone.
Posted: Sat May 09, 2009 5:50 pm
by DaddyHoggy
I think I'm getting better...
Posted: Sat May 09, 2009 5:54 pm
by DaddyHoggy
Hmmm, it's been a while - what's the quickest way I can get either of the above textures onto the corresponding ship so I can get it in the game to see what it looks like.
I can't even remember the last time I played the game (properly - i.e. with some trading in mind and not just flying around looking at the pretty things in the newest oxp I've installed....)
Posted: Sat May 09, 2009 10:50 pm
by Griff
Lovely work D_H!
Is that a sidewinder?, i haven't been following the technical bits of this thread that closely, i've just been popping in to oggle the graphics!, but I think a simple oxp that uses 'materials' to swap 1 texture for another might do the trick, if the original ship isn't a sidewinder, ammend the like_ship and the model= lines in the code below.
make an oxp folder and save something like this as a shipdata.plist in its Config Sub-folder
Code: Select all
{
"D_H_Racing_Ship" =
{
like_ship = "sidewinder"; // if the original ship isn't a sidewinder ammend this line
ai_type = "dumbAI.plist"; // so they don't fly away!
roles = "racer";
model = "sidewinder_redux.dat"; // if the original ship isn't a sidewinder ammend this line
name = "DH racer";
materials =
{
"sidewinder_redux.png" =
{
diffuse_map = "DH's_new_Texture"; //change this to the name of your new texture
};
};
};
}
ammend the line above
diffuse_map = "DH's_new_Texture"; so that
DH's_new_Texture is the name of your actual texture file, next make a Textures subfolder and pop your replacement texture png in it.
then save the following spawn script (originally by Ahruman) as
script.js into the Config folder of the oxp
Code: Select all
// Configuration -- customize here
this.role = "racer";
this.count = 3;
// Standard attributes
this.name = "Spawn-" + this.role;
this.author = "Jens Ayton";
this.copyright = "This script is hereby placed in the public domain.";
this.version = "1.0.1";
this.description = "Script to make 3 ships of a given role appear outside the station at every player launch"
this.shipWillLaunchFromStation = function()
{
system.legacy_addSystemShips(this.role, this.count, 1.0);
log("testscript.spawn", "Generated " + this.count + " " + this.role + " for testing purposes.");
}
hopefully that should do it, the ships should be outside when you launch.
Posted: Sun May 10, 2009 8:14 am
by DaddyHoggy
Thanks Griff (for the compliment) and yes it's the original sidewinder.
Will knock myself up a testing oxp later (after Taekwon-Do, after a kiddies b'day party I'm taking the kids to, after Sunday dinner, etc (isn't RL(tm) time-consuming!?)) and have a little play.
Posted: Sun May 10, 2009 10:10 am
by Thargoid
Or grab a copy of Second Wave and use the guts of that. It's how that works (texture swapping), although you'll still need a populator script like the one above. But it may give you a template as to what and how things are done.
Posted: Sun May 10, 2009 10:23 am
by Eric Walch
DaddyHoggy wrote:Hmmm, it's been a while - what's the quickest way I can get either of the above textures onto the corresponding ship so I can get it in the game to see what it looks like.
You already got an answer on your question, but the fastest and easiest way to see the textures in game is to create a
Textures folder in your
AddOns folder and drop the file in this. Give it the name of the original texture and Oolite will use this one instead. Works great with me.
Posted: Sun May 10, 2009 9:15 pm
by Captain Hesperus
And we're down to the last
5
Teams!!!
Time is rapidly running out for the new season of the Transgalactic Racing League Cup
(Sponsored by Geteve Insolvency Technician Services: 'If you got debts, then you need G.I.T.S!!')
so sign up to skin these last few teams before they are all claimed!!
"I swear, Bob, the excitement is so intense, I think I can see a group of Lobstoids litterally boiling themselves with anticipation!"
"You're not wrong, Jon. I tell ya, I'm so excited my scales are getting itchy!!"
"Stay on this Tri-vid channel, race fans, 'cos after a break for our sponsors, Oioid Sophid, our roving Report-insect will be getting an exclusive interview with Team Vurt's new pilot, Chad Evrit. Stick with us, we'll be back after this short commercial."
Captain Hesperus
Posted: Wed May 13, 2009 11:06 pm
by DaddyHoggy
Like the pattern on the top of the ship so much I kept it "virginal" - much to the annoyance of the team sponsors who now have to hope the ship is always holo-vided from underneath....
Posted: Thu May 14, 2009 11:24 pm
by DaddyHoggy
Having discovered a page on wikipedia describing the colour "Thistle" - I here by claim Ayr Thistle as my next team.
Posted: Sat May 16, 2009 5:34 pm
by pagroove
Great texture DH!