Page 11 of 18
Posted: Thu Mar 08, 2007 9:15 am
by TGHC
I like them too, and according To CH's Wiki link, which is presumably a quote from the manual, then all ships are likely to or should have solar capacitor panels!
Posted: Thu Mar 08, 2007 9:25 am
by Killer Wolf
awesome as ever.
where does all the rust come from in spaceships?! is there water in space? tell you what, i'd be buggered if i'd go out into vacuum in something rust! explosive decompression doesn't appeal! :-D
Posted: Thu Mar 08, 2007 9:57 am
by Selezen
The 'rust' is actually carbon scoring from solar flybys and atmospheric burn. It takes on a reddish hue due to some sort of scientific explanation that I haven't thought of yet. Or maybe the rust starts on the inside and works through the metal...
Solar panels. Ahhh. Everyone thinks that Elite ships have big windows for the pilot to see out of. I don't think so. The image of the outside world is captured by a camera and projected onto the main viewscreen in the cockpit. That's how the view can be changed to rear and side views too.
What everyone takes to be the windows are actually solar panels. So there.
So why have I modelled windows onto my two models? Cos they look cool.
Anyway. Some like the blue panels. Some don't. Therefore I'll come to a compromise. Wait and see...
Posted: Thu Mar 08, 2007 10:00 am
by ramon
Nope, the water is in the spacestations
Ahruman wrote:It’s the old rolled-out-tin-cans criticism again, although this one’s reasonably subtle about it.
What’d really be nice would be the rolled-out-tin-cans thing in a specularity map rather than the diffuse map (Star Trek did this, only with physical models). I think I’ll have another go at revamping the graphics code when I’ve done some more technical changes.
I agree with you (in fact I tried to make the tin cans in this texture look like is
was just a specular map - but that's incredibly difficult - obviously), however that said, because of the Anaconda's size I thought I'd be able to get away with it more because I'm assuming they'd need to use lots of hull panels to build it.....maybe, I don't know, but I do know I won't be using the rolled out can look on the Asp.
Posted: Thu Mar 08, 2007 10:21 am
by Killer Wolf
"Nope, the water is in the spacestations"
aye, those mooks who rush up w/ a bucket and squeegee as soon s you land "wash your windscreen sir?"
actually, mebbes ice cold of space to warm station = condensation.
Posted: Thu Mar 08, 2007 10:43 am
by JensAyton
ramon wrote:I agree with you (in fact I tried to make the tin cans in this texture look like is was just a specular map - but that's incredibly difficult - obviously)
Clearly it worked. :-) Yes, panels do make more sense on larger ships, although strictly I’d expect them to be more regular.
Posted: Thu Mar 08, 2007 12:29 pm
by Star Gazer
Killer Wolf wrote:...actually, mebbes ice cold of space to warm station = condensation.
My goodness, I think you've got it!! The more I think about the implications of the changes that must occur when transiting such a huge temperature gradient, the scarier it becomes - puts the fuel leakage problems of the old Blackbirds into very stark perspective...!
Posted: Thu Mar 08, 2007 2:10 pm
by Selezen
OK, the texturing is finished now (I think).
Is that better?
Posted: Thu Mar 08, 2007 2:22 pm
by Cmdr. Maegil
GREAT!!! The side pannels now look much better, and I loved the scorch marks, it does give it a battled-out-of-hell look.
Did you thought about my proposal to make it a military ship?
Posted: Thu Mar 08, 2007 2:26 pm
by Wolfwood
Cool!
Or Drool!
Whichever you prefer!
Did you touch the size of the ship while you worked on it?
(I'm always pushing to have the bigger ships actually be bigger as well - we can always increase the size of the docking ports on the stations, or the stations themselves if we need to)
Posted: Thu Mar 08, 2007 3:05 pm
by Killer Wolf
damn, that's mish that Python! Did you built it purely from scratch or are you adapting the Wings pack that's on Oosat?
@stargazer
The more I think about the implications of the changes that must occur when transiting such a huge temperature gradient, the scarier it becomes - puts the fuel leakage problems of the old Blackbirds into very stark perspective...!
i saw that on a program, fricking scary the way it drips fuel in the hangars!
hmm, would the shields have any insulating effect? if not, maybe Selezen neets to paint on some windscreen wipers to his textures :-D
Posted: Thu Mar 08, 2007 3:18 pm
by Selezen
Thanks guys. I haven't touched the sizes - I'm just remodelling and texturing - I don't want to create too much additional work.
I thought about the military Python idea, but it's too much work at the moment. I'm enjoying just churning out relatively simple models with as little coding required as possible. I have programming burnout due to my workload at work, so I just want to draw. I'm just using the base models that Giles made available then cutting and chopping. It's like Pimp My Cobra but with everything else. Pimp My Oolite if you will.
I can't even really test things properly because I don't have a working version of Oolite. I need to be able to place some exhaust plumes now, and that's a pain in the butt. I have them all OXPd up and ready to go, but not with the exhaust plumes I want.
Next: Adder.
Posted: Thu Mar 08, 2007 5:12 pm
by reills
Absolutely Stellar!!! Lightyears ahead of ANYTHING I could cob together. Keep up the fantastic play (since I don't think it should be considered work).
Posted: Thu Mar 08, 2007 5:22 pm
by JensAyton
I’d expect space stations to have pretty dry air, and good filtering systems.
Long-haul flights can play merry hell on sensitive skins, but it’s nothing next to a couple of days spent in the space dock district.
Posted: Thu Mar 08, 2007 8:51 pm
by Captain Hesperus
Selezen wrote:
Is that better?
whimper wibble spungle fludge.
Selezen, I've always loved you.
Better doesn't begin to describe, it's simply a refinement of perfect (if that's possible).
Captain Hesperus