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Re: crazy idea: artificial planet ring
Posted: Thu Jan 23, 2014 12:40 pm
by Pleb
Or the Kuat Drive Yards in Star Wars (not the movies, just games/novels before anyone asks where this was in Episodes I-VI):
Re: crazy idea: artificial planet ring
Posted: Fri Jan 24, 2014 1:10 am
by Diziet Sma
Looks like it's not just in Oolite that people struggle with scale.. an Imperial Star Destroyer is
1.6km long.. the Super Star Destroyer in the foreground is 19km long..
Interesting design, but as artwork goes, it's a big fail.. create a Shipyard ring model that would be about 50km in diameter, tops, then plunk a planet in the middle of it.. no wonder it just looks "wrong".
The Starship Troopers one is not too bad, however..
Re: crazy idea: artificial planet ring
Posted: Fri Jan 31, 2014 10:22 pm
by pagroove
Tetiri texture refined.
Now we need a someone who compiles the OXP. IOW make the Ring only to appear at Tetiri (G5) and then we have an OXP. WIP.
For phase II a modeler is needed to remodel the ring segments and the gateway stations.
Re: crazy idea: artificial planet ring
Posted: Fri Jan 31, 2014 10:24 pm
by pagroove
And another one.
Re: crazy idea: artificial planet ring
Posted: Fri Jan 31, 2014 10:29 pm
by Thargoid
pagroove wrote:Now we need a someone who completes the OXP. IOW make the Ring only to appear at Tetiri (G5) and then we have an OXP. WIP.
For phase II a modeler is needed to remodel the ring segments and the gateway stations.
I'll try and put the spawning script for that together this weekend and send it to you (if not then sometime next week).
I may also play with the ring models again similar to the Starship Troopers one (which I like a lot), but the idea and WIP OXP is open for anyone else to take in another direction as well if they wish.
Re: crazy idea: artificial planet ring
Posted: Fri Jan 31, 2014 11:03 pm
by pagroove
Thargoid wrote:pagroove wrote:Now we need a someone who completes the OXP. IOW make the Ring only to appear at Tetiri (G5) and then we have an OXP. WIP.
For phase II a modeler is needed to remodel the ring segments and the gateway stations.
I'll try and put the spawning script for that together this weekend and send it to you (if not then sometime next week).
I may also play with the ring models again similar to the Starship Troopers one (which I like a lot), but the idea and WIP OXP is open for anyone else to take in another direction as well if they wish.
Ok. Yes the Starship Troopers model looks great.
Re: crazy idea: artificial planet ring
Posted: Sat Feb 01, 2014 12:41 pm
by Diziet Sma
@ pagroove, I'm very much liking the refined version of your Tetiri texture..
Thargoid wrote:I was wondering if anyone would like a go at remodelling the whole ring (new segment, joint and station models) as a possible different application to yours.
Thargoid wrote:the idea and WIP OXP is open for anyone else to take in another direction as well if they wish.
Waves hand in the air..
Yes, I have an idea to take this code in a very different direction than pagroove's project.. (one that will ensure his idea is still unique, of course!) and as such, am now frantically learning how to drive Blender to create the necessary models..
Re: crazy idea: artificial planet ring
Posted: Sat Feb 01, 2014 9:58 pm
by Thargoid
@PAGroove - if you open up the worldScript in the scripts directory of the OXP, you should find the line (line 15):
Code: Select all
if(system.isInterstellarSpace || system.sun.isGoingNova || system.sun.hasGoneNova || !system.mainPlanet || !system.mainStation)
If you change this to
Code: Select all
if(galaxyNumber !== 4 || system.ID !== 70 || system.isInterstellarSpace || system.sun.isGoingNova || system.sun.hasGoneNova || !system.mainPlanet || !system.mainStation)
then it should only spawn in Tetiri. The only then possible problem could be if the main station is destroyed and another station ends up as main station, then the orbital height would become possibly very large (with a huge number of segments involved).[/color]
Re: crazy idea: artificial planet ring
Posted: Thu Jun 10, 2021 2:18 pm
by Cholmondely
Did anything ever come out of all this? Even a half-finished oxp?
Re: crazy idea: artificial planet ring
Posted: Thu Jun 10, 2021 2:30 pm
by Cody
Ah, Tetiri - known for its nightlife, and the tech wizardry of the lizards who inhabit it.
Re: crazy idea: artificial planet ring
Posted: Thu Jun 10, 2021 4:16 pm
by cbr
I remember this oxp, very cool visual idea but my system did take a bit of a hit...
Re: crazy idea: artificial planet ring
Posted: Thu Jun 10, 2021 4:19 pm
by Cholmondely
cbr wrote: ↑Thu Jun 10, 2021 4:16 pm
I remember this oxp, very cool visual idea but my system did take a bit of a hit...
Are there any copies of it anywhere?
Re: crazy idea: artificial planet ring
Posted: Thu Jun 10, 2021 5:43 pm
by cbr
Re: crazy idea: artificial planet ring
Posted: Thu Jun 10, 2021 9:18 pm
by Cholmondely
cbr wrote: ↑Thu Jun 10, 2021 5:43 pm
Thanking you, Sir!
Wikied!
Re: crazy idea: artificial planet ring
Posted: Fri Jul 16, 2021 11:24 am
by Cholmondely
I've been running the Tetiri.oxp in my latest game, despite still being in Galaxy 1.
The bally ring appears absolutely everywhere - even at low tech planets like Bemeara (TL 4)!