Re: Looking ahead
Posted: Sun May 29, 2011 6:04 pm
I played Elite on C64 (to Elite) and on the Amiga (also to Elite). I played Frontier on the Amiga and on the PC and it was dull, dull, dull, dull. Seriously, if you think Frontier was better than Elite than you're definitely playing the wrong game when it comes to Oolite, and as others have suggested, Pioneer is the game for you.Vibrator wrote:just wanna add my 2c to the scale debate - realistic environments only enhance playablitiy imho, if it detracts then something's wrong..
I'm new to Oolite but showing it off to a mate the other day, trying to drum up interest and had to go thru explaining why the scale's broken and that if he wanted realism Frontier was the only option...
But Frontier was more fun because of the realistic scale, not less. More engaging, immersive, evocative and all that..
It's not a case of tiny stations orbiting huge planets but HUGE stations orbiting realsitically-sized planets, surely?
Oolite already has time acceleration built it... so that's no problem. And of course it would be perfectly complemented by realistic velocities too... The game already borrows from Frontier here and there, why shouldn't it follow the same logical evolution?
To be perfectly honest, as much as i'm enjoying Oolite, if FE3D was in a comparably finished state i'd be playing that instead... all the best things about Elite's gameplay are carried over and developed in Frontier... for all the reasons Elite's a great game, Frontier is better, and realism is the key... the thing that made Elite such a gamechanger in the first place...
The realism vs fun argument was always a false dichotomy. I mean how far would you take it - is 2D more 'fun' than 3D? If 3D ain't fun it's cos the gameplay ain't there, and the same applies to scale. Give me realistic sizes and speeds, long range scanners, time acceleration, maybe a simple autopilot.. and something to do or see.. and to me that's fun. If Elite changed everything, Frontier raised the bar.
Besides, at the moment to travel any distance in Oolite i'm constantly switching between hyperspeed, afterburners and accelerated time anyway. If anything, consistent size, speed and time scaling would be less of a grind than these current compromises to classic gameplay. I mean hyperspeed? What the hell is that anyway? And the whole 'mass locked' thing, really.. it was necessary in the original game but missing from FE2 for a reason...
Anyway, that's the excuse i made to my mate - it's a 'retro' concession to 8-bit nostalgia. And where Elite concedes realism, Frontier positively features it... it was a better game precisely because it was more of a sim.... just as Elite was amongst its competitors back in the day. This was self-evidently Braben's ethos all along.. Elite was unprecedentedly realistic, Frontier just moreso.. and that's what made 'em so addictive.
/rant
Elite was never conceived to be a simulation - it was conceived to be a game where you didn't have 3 "lives" and a game was designed to last for ten minutes - that was the only mould B&B were trying to break. Space is enormous, to encounter any other ship other than docking the situations would have to be contrived (made player-centric again) or be so rare as to be utterly pointless.
I'm intrigued by how you would make a realistically scaled Oolite not the dullest game ever created - how many thousands of ships you'd have to populate the system with to have any chance of meeting one...
I suppose you'd want Newtonian Physics too, so you spend your entire flight altering your flight vector in the vague hope of getting back on the tale of the one ship you've encountered recently to have a fight with it?