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Re: Did the ship maintenance mechanics change?

Posted: Sat May 14, 2011 9:21 pm
by Thargoid
And if you shoot the missile off the external missile Cobbie, well unsurprisingly it has one less missile it can fire at you ;)

Re: Did the ship maintenance mechanics change?

Posted: Sun May 15, 2011 5:04 pm
by Commander McLane
Ad_Astra wrote:
Commander McLane wrote:
You may fly a ship with subentities that can be shot off? If you do, you get offered a maintenance overhaul after each time you lost one of your ship's subentities.

Player-flyable ships with subentities should always have the frangible-key in shipdata set to no. But some don't, which is kind of a bug in the respective OXP.
So what counts as a sub-entity then? :?:
Very easily: Everything that is listed in the subentities-array within the ship's shipdata. :wink:

Re: Did the ship maintenance mechanics change?

Posted: Fri Jun 10, 2011 9:19 am
by Alex
Commander McLane wrote:
Palmski wrote:
I seem to have found quite the opposite. Admittedly I put Oolite down for a couple of months and have only recently come back to playing it but I seem to find that my maintenance overhauls are required a lot more frequently than before, probably 1 in 10 jumps? Which is odd as if it is as you say hits on your *hull* which should trigger maintenance then I doubt I have actually had my shields breached in a long time - Military Shield boosters make one hell of a difference in that regard. The only time energy gets lost is when ECMing these days except on those rare occasions when I come up against big pirate fleets.
You may fly a ship with subentities that can be shot off? If you do, you get offered a maintenance overhaul after each time you lost one of your ship's subentities.

Player-flyable ships with subentities should always have the frangible-key in shipdata set to no. But some don't, which is kind of a bug in the respective OXP.

I'm having the same problem with too many maintenance calls at 46K a pop. And it's every 4 or 5 jumps. I do tend to get into a few scraps.

"They started it Sir!" "Honest!"

Flying a Caddy OMG with added turrets to the rear. But have noticed on external view that the engine spinny bits are still being shot off?

My frangibles are all set at 'False' should I change them to 'No'?

I have all the shields to military standards including iron hide and capacitor balancing. They don't seem to make any difference.

I go to military stations for maintenance where the welcome screen says I have a 75% discount but is actually only 50%.
I have just under 700 war bonds. That was a 'besides' the point.

Any help in telling these overly keen maintenance bods to go away would be great.

Re: Did the ship maintenance mechanics change?

Posted: Fri Jun 10, 2011 6:31 pm
by Commander McLane
Alex wrote:
My frangibles are all set at 'False' should I change them to 'No'?
The frangible key (singular) has to go into the main entity's shipdata, not in the subentities'.

Re: Did the ship maintenance mechanics change?

Posted: Fri Jun 10, 2011 6:51 pm
by Switeck
Is maintenance jump number, jump distance, and/or time-based?
I'm using a ship with no removable parts :lol: ...and I'm seeing maintenance offered after roughly 10 jumps since I last did it.

Re: Did the ship maintenance mechanics change?

Posted: Sat Jun 18, 2011 5:16 am
by Alex
Commander McLane wrote:
Alex wrote:
My frangibles are all set at 'False' should I change them to 'No'?
The frangible key (singular) has to go into the main entity's shipdata, not in the subentities'.
Is this the right place;

<key>caduceus-omega-player</key>

<dict>
<key>frangible</key>
<false/>

<key>aft_eject_position</key>
<string>-0.1985 -5.5002 -57.7762</string>
<key>energy_recharge_rate<

This is in the actual oxp shipdata.plist. Not the game save shipdata.plist

The non player version comes after this in the code, and has the lines;

<key>caduceus-omega</key>
<dict>
<key>like_ship</key>
<string>caduceus-omega-player</string>

So will it also become non frangible?
Or should I insert a frangible / true line somewhere after this line?

Re: Did the ship maintenance mechanics change?

Posted: Sat Jun 18, 2011 5:32 am
by Wildeblood
Yes, yes and yes, Alex. You've got that right.