Re: Did the ship maintenance mechanics change?
Posted: Sat May 14, 2011 9:21 pm
And if you shoot the missile off the external missile Cobbie, well unsurprisingly it has one less missile it can fire at you
For information and discussion about Oolite.
https://bb.oolite.space/
Very easily: Everything that is listed in theAd_Astra wrote:So what counts as a sub-entity then?Commander McLane wrote:You may fly a ship with subentities that can be shot off? If you do, you get offered a maintenance overhaul after each time you lost one of your ship's subentities.
Player-flyable ships with subentities should always have thefrangible
-key in shipdata set tono
. But some don't, which is kind of a bug in the respective OXP.
subentities
-array within the ship's shipdata. Commander McLane wrote:You may fly a ship with subentities that can be shot off? If you do, you get offered a maintenance overhaul after each time you lost one of your ship's subentities.Palmski wrote:I seem to have found quite the opposite. Admittedly I put Oolite down for a couple of months and have only recently come back to playing it but I seem to find that my maintenance overhauls are required a lot more frequently than before, probably 1 in 10 jumps? Which is odd as if it is as you say hits on your *hull* which should trigger maintenance then I doubt I have actually had my shields breached in a long time - Military Shield boosters make one hell of a difference in that regard. The only time energy gets lost is when ECMing these days except on those rare occasions when I come up against big pirate fleets.
Player-flyable ships with subentities should always have thefrangible
-key in shipdata set tono
. But some don't, which is kind of a bug in the respective OXP.
The frangible key (singular) has to go into the main entity's shipdata, not in the subentities'.Alex wrote:My frangibles are all set at 'False' should I change them to 'No'?
Is this the right place;Commander McLane wrote:The frangible key (singular) has to go into the main entity's shipdata, not in the subentities'.Alex wrote:My frangibles are all set at 'False' should I change them to 'No'?