Re: Random Textures
Posted: Tue May 17, 2011 7:52 pm
Me trying to clarify things is probably doomed to failure, but:
When you say
Here, “something” is a material specifier. The simplest type of material specifier is
When you say
ship.setMaterials({"foo.png": something })
, it means replace the original model’s texture named foo.png with something.Here, “something” is a material specifier. The simplest type of material specifier is
{ diffuse_map: "bar.png" }
, which just sets the base texture and uses default settings for other material properties.