checkAegis
which the mother's AI is littered with but rarely seems to produce the expected message. The player prompt to dock is produced by the shipScript rather than the AI.OneoftheLost - that little bug should be fixed in version 1.
Moderators: winston, another_commander
checkAegis
which the mother's AI is littered with but rarely seems to produce the expected message. The player prompt to dock is produced by the shipScript rather than the AI.escort_mother.js
under the this.shipspawned = function
(it's the first function) your log may be useful for working out what's going on.this.ship.reportAIMessages = true;
Code: Select all
// functions used in the starting system. ec_mother1AI.plist is the main AI used in the starting system.
this.shipSpawned = function()
{
this.ship.displayName = "Trader " + missionVariables.ec_mothername +"'s " + ship.name;
this.ship.setAI ("ec_mother1AI.plist");
this.ec_playerwarnings = 0;
this.ec_playerinflicteddamage = 0;
this.ec_suppresslowenergyalert = 0;
this.ship.reportAIMessages = true;
}
Not really a bug as the ship is defined as having rock scanclass. And rocks don't spawn cargo on destruction. I was surprised that I could not mine it with mining lasersmaik wrote:I just encountered another bug--or a particularly stupid trader mother: It fled from combat (quite clever) but then headed almost directly away from the station and took me along for a ride with its jump drive. After a few minutes of going the wrong way I decided the galaxy is better off without stupid traders and was quite unhappy to see that this Boa Class Cruiser didn't even carry cargo.
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cargo_carried = "PLENTIFUL_GOODS";