Re: 3D galaxy prototype
Posted: Fri Apr 15, 2011 12:51 pm
The map is wonderful, can't wait for more!!!
Seems Oolite 2 will be a really good game.
Seems Oolite 2 will be a really good game.
For information and discussion about Oolite.
https://bb.oolite.space/
Such flat galaxies also exist in the real world. Look at Ngc5866.zsozso wrote:Looks cool, but my gut feeling tells me that if you want to go 3D, then it would be nice to make it less flat and thicker even if some of the distances get distorted a bit, as long as the <7ly condition (graph topology) is kept and the relative distance ordering from each star to its neighbours is maintained.
Spinny things tend to do that. Now find us a rectangular accretion disc. :-)Eric Walch wrote:Such flat galaxies also exist in the real world. Look at Ngc5866.
Or a galaxy that's only about 140 light-years across ...Ahruman wrote:Spinny things tend to do that. Now find us a rectangular accretion disc.
FFE... did have something of a 3D map. Not that it made a huge difference, I rarely had to rotate it in any direction to find what I needed, so it was mostly like it was flat still.Disembodied wrote:Or a galaxy that's only about 140 light-years across ...Ahruman wrote:Spinny things tend to do that. Now find us a rectangular accretion disc.
I think it's reasonable to assume that Oolite's eight "galaxies" are just individual little slices of a very small fraction of our own galaxy. And I'd support your comment about the usability values of a top-down map. Am I remembering wrong, or did Frontier have a 3D map? And if so, was it not a bit of a PITA? I certainly remember getting cheesed off with the shortcomings of 3D maps playing Homeworld ... maybe we should keep the fully immersive VR options to one side for Oolite 3.0.
102 × 51. Nice round numbers. :-)Disembodied wrote:Or a galaxy that's only about 140 light-years across ... :)
That rather depends on your definition of 'flat' I feel.Eric Walch wrote:Such flat galaxies also exist in the real world. Look at Ngc5866.zsozso wrote:Looks cool, but my gut feeling tells me that if you want to go 3D, then it would be nice to make it less flat and thicker even if some of the distances get distorted a bit, as long as the <7ly condition (graph topology) is kept and the relative distance ordering from each star to its neighbours is maintained.
"Flat" is a relative term - NGC 5866 is estimated to be about 69,000 LY in diameter, so even at its thinnest point will be about 100 LY thick; by comparison the Milky Way is about 3000 LY thick where we are in it. If you wanted to create a star map that was realistic in terms of relative topography in three dimensions then it would end up looking nothing like what we know G1 to G8 are in Elite and Oolite as they stand currently.Eric Walch wrote:Such flat galaxies also exist in the real world. Look at Ngc5866.zsozso wrote:Looks cool, but my gut feeling tells me that if you want to go 3D, then it would be nice to make it less flat and thicker even if some of the distances get distorted a bit, as long as the <7ly condition (graph topology) is kept and the relative distance ordering from each star to its neighbours is maintained.
Now THAT would really confuse astronomers!Ahruman wrote:Spinny things tend to do that. Now find us a rectangular accretion disc.Eric Walch wrote:Such flat galaxies also exist in the real world. Look at Ngc5866.