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Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sat May 28, 2011 1:28 pm
by JensAyton
Commander Wilmot wrote:
Ahruman, please send me a pm if you have seen these latest posts.
I’m going to look into this this afternoon.

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sat May 28, 2011 1:34 pm
by Commander Wilmot
Thanks

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sun May 29, 2011 2:07 pm
by JensAyton
Commander Wilmot wrote:
I sent it to you. My ship is a Vamp. MK.IV Diamondback, so you will need that oxp. You will also need the missile analyzer, the one way ticket to Oserati, the misjump analyzer, the fuel collector, and the bounty scanner.
Using these OXPs except the one way ticket to Oresrati (it would have been nice if you’d bothered to check the spelling, but I couldn’t find it even after I’d worked that out), the trade-in value is 603.564 in trunk. The following equipment isn’t loaded:
  • EQ_GALAXY_INFO
  • EQ_IRONHIDE
  • EQ_MK_SCAN
  • EQ_ONEWAYTICKET_TO_ORESRATI

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Mon Jul 25, 2011 5:50 pm
by Commander Wilmot
Not to be a pain, Ahruman, but Image

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Mon Jul 25, 2011 6:27 pm
by another_commander
Commander Wilmot, please check your log immediately after you have seen this problem in any shipyard. There should be an error logged about it. I'll try to dig it later, but I am pretty sure the log has something related.

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sat Nov 26, 2011 10:54 pm
by Commander Wilmot
The only errors I could find are these:

ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring01'.
12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring02'.
12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring03'.
12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring04'.


12:33:33.828 [script.javaScript.exception.notFunction]: ***** JavaScript exception (personalities 0.9): TypeError: system.systemNameForID is not a function

12:35:32.078 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Cataclysm 1.1): TypeError:

12:35:45.625 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Cataclysm 1.1): TypeError: player.ship.hasEquipment is not a function
12:35:45.625 [script.javaScript.exception.notFunction]: ../AddOns/Cataclysm.oxp/Scripts/cataclysm.js, line 1061.
12:35:45.625 [galaxy_info]: GUI_SCREEN_STATUS
12:35:45.625 [galaxy_info]: GUI_SCREEN_SAVE_OVERWRITE
12:35:46.171 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Cataclysm 1.1): TypeError:

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sat Nov 26, 2011 11:18 pm
by Micha
Hi Commander Wilmot,

by this stage you should be using Oolite 1.75.3.
Ensure that all OXPs you are running are at their latest version -and- supported. It sounds like some of them may be old versions or even obsolete.

If you put your savegame online somewhere I can also take a look,

Cheers,
- Micha.

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sat Nov 26, 2011 11:30 pm
by Fatleaf
Personalities and Cataclysm do not work with 1.75. :(

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sat Nov 26, 2011 11:37 pm
by DaddyHoggy
Fatleaf wrote:
Personalities and Cataclysm do not work with 1.75. :(
And Commander McLane is on a RL(tm) Sabbatical - that's very sad...

Re: Game Save Error in Oolite 1.75.0.4375

Posted: Sun Nov 27, 2011 2:11 am
by Commander Wilmot
Ok, thanks I will remove or update any old oxps and update my version of Oolite. If that doesn't work (it probably won't), I will post my game save here.