Cargo Shepherd OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Eric Walch
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Re: [Release] - Cargo Shepherd 1.00

Post by Eric Walch »

Thargoid wrote:
I recall the discussion and also agreeing with McLane (albeit there was some split about whether it should be cargopod or cargoPod if I remember correctly).

Also my copy of C&W (v1.6.5) does have cargopod roles? The first few from the shipdata.plist are:

From a count, there are 22 instances of "cargopod" in the file overall?
Yes, most pods have a "cargopod" role, but not those with scripted cargo. And also some ships that spawn special cargo will probably have no "cargopod" role to prevent other ships from spawning these pods. (take for example the special pod that awards the cloaking devise).

Better would be to use the isCargo property of ships. That should include them all, no matter which role is used. And probably exclude the ones with an isPiloted property to avoid pulling in the escape pods.
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Thargoid
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Re: [Release] - Cargo Shepherd 1.00

Post by Thargoid »

It was the escape pods and some other items with scanclass cargo that aren't actually cargo which I wanted to avoid. The scan already uses isCargo, but it additionally limits things down using the cargopod role too.

But in any case it covers most of what it is supposed to, and the exceptions are little enough I think at least for the moment. And I purposely didn't want it to include the cloak pod, so as not to change the feel of that mission.
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Re: [Release] - Cargo Shepherd 1.00

Post by UK_Eliter »

Thargoid: that device sounds fab. Downloading now!
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Re: [Release] - Cargo Shepherd 1.00

Post by maik »

Added it to the [wiki]OXP List[/wiki] as well
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Re: [Release] - Cargo Shepherd 1.00

Post by CaptSolo »

Thargoid has done it again! I love the Cargo Shepherd. I prefer stealing cargo from pirates more so than buying it, so it comes in handy quite often. I assume though, having forgotten what the ReadMe said, that if I activate the shepherd and subsequently leave the system it will not be there when I return.
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Re: [Release] - Cargo Shepherd 1.00

Post by Thargoid »

Correct. As with any such generated entity they will be gone. Just think of it as someone having found the cache and scooped them all in your absence ;)
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Re: [Release] - Cargo Shepherd 1.01

Post by Thargoid »

I just updated this OXP to 1.01, to widen the amount of pods that it will capture. Should deal with C&W ones now, although still not rocks/boulders/splinters or anything else like that.

Download from the link in the first post, or via my wiki page on the link below.
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Re: [Release] - Cargo Shepherd 1.01

Post by CaptSolo »

I dropped the Cargo Shepherd, arrived and docked at the space station, sold most what was in my hold and headed out toward the Shepherd. As I was making my way to it, the beacon on the compass vanished! Latest log provided no clue. I did notice the number of system entities was the highest I had ever seen - about 125 give or take. So I am wondering if there is a limit to the number of entities and could that be the cause for my vanishing Cargo Shepherd?
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Re: [Release] - Cargo Shepherd 1.01

Post by Switeck »

Pirates might have scooped it. Thargoids might have shot it. Some blimey idiot might have ran into it. :P

Entity counts can be in the low 1000's on very fast computers without too many problems.
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Re: [Release] - Cargo Shepherd 1.01

Post by Thargoid »

I would expect it indeed to have either been scooped or shot by an NPC.

The shepherds make inviting targets, as do the cargo flocks that they are shepherding. So much so that it does actually point this out in the readme.
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Re: Cargo Shepherd OXP

Post by JazHaz »

I just went to download this OXP, but I'm getting an error from Box - This user does not have sharing enabled.

This is the url I'm trying: http://www.box.com/shared/4e54zaas43
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Re: Cargo Shepherd OXP

Post by Cody »

JazHaz wrote:
I just went to download this OXP, but I'm getting an error from Box - This user does not have sharing enabled.
This appears to be the case for several of Thargoid's oxps that I just tried.
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Re: Cargo Shepherd OXP

Post by JazHaz »

I just dropped Thargoid a PM.
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Re: Cargo Shepherd OXP

Post by Thargoid »

It should be OK now. I keep ending up with a collaborator that I didn't knowingly invite, so I stopped things temporarily to try and sort it out.

I've re-enabled the sharing again now, we'll see what happens.
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Re: Cargo Shepherd OXP

Post by Fatleaf »

Thargoid wrote:
I keep ending up with a collaborator that I didn't knowingly invite
Sounds like a nasty case of Trumble infestation :P
Find out about the early influences of Fatleaf here. Also his OXP's!
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