Page 2 of 3
Re: [RELEASE]Galaxy Info
Posted: Sat Apr 02, 2011 3:46 pm
by JJP
Thanks Okti. The new version seems to do the trick!
Re: [RELEASE]Galaxy Info
Posted: Sat Apr 02, 2011 3:50 pm
by Okti
JJP wrote:Thanks Okti. The new version seems to do the trick!
I have been a victim of Copy & Paste.
Re: [RELEASE]Galaxy Info
Posted: Sat Apr 02, 2011 4:13 pm
by DGill
Working fine now - Thanks
Re: [RELEASE]Galaxy Info
Posted: Sat Apr 02, 2011 4:32 pm
by Okti
Thanks for testing chaps.
Re: [RELEASE]Galaxy Info
Posted: Fri May 13, 2011 9:37 am
by maik
Nice one, added it to the [wiki]OXP List[/wiki]
Re: [RELEASE]Galaxy Info
Posted: Mon Dec 26, 2011 7:49 pm
by Okti
Upgraded to V1.0.0. The same link at the first post is valid.
Changes:
Removed log messages and made a better install version.
Surprised to see 286 downloads on this little OXP, Thanks to all tried it.
Cheers,
Okti
Re: [UPDATED RELEASE]Galaxy Info
Posted: Mon Dec 26, 2011 9:48 pm
by Okti
Just to add another issue for the OXP, This OXP will only work for the galaxies G1 to G8 with correct seed numbers. Other wise it may not work. I had a player trying that at G10 on IRC, well though
Re: [UPDATED RELEASE]Galaxy Info
Posted: Tue Dec 27, 2011 6:36 am
by Wildeblood
What are these "correct" seed numbers, Okti? There are no correct galaxy seeds, only traditional ones. I haven't tried your new version yet, but the previous one worked okay with untraditional galaxy seeds. (Obviously it won't work with out-of-bounds galaxy numbers.)
Re: [UPDATED RELEASE]Galaxy Info
Posted: Sun Jan 08, 2012 9:39 pm
by Optimus
Small cosmetic bug in world-scripts.plist.
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz
Re: [UPDATED RELEASE]Galaxy Info
Posted: Mon Jan 09, 2012 9:32 pm
by Dustin542
Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
Re: [UPDATED RELEASE]Galaxy Info
Posted: Mon Jan 09, 2012 9:52 pm
by SandJ
Dustin542 wrote:Would it be possible to add information showing which systems had a Galactic Navy base? I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart.
WHS.
Re: [UPDATED RELEASE]Galaxy Info
Posted: Tue Jan 10, 2012 12:00 pm
by Okti
Dustin542 wrote:Would it be possible to add information showing which systems had a Galactic Navy base? Though, I'd use it for finding them for starting missions for the GalNavy OXP when entering a new chart, but this information could be useful for other purposes.
Optimus wrote:Small cosmetic bug in world-scripts.plist.
You use "Galaxy_Info.js" but script name is galaxy_info.js (wthout capital letters). Not matter under windooze but under linux give "[script.load.notFound]: ***** Could not find a valid script file named Galaxy_Info.js". Be crossplatform programmer plz
Done, new version is upladed and the link at the first post is valid.
Thanks All.
Re: [UPDATED RELEASE]Galaxy Info V1.1.0
Posted: Mon Jan 14, 2013 10:43 pm
by psuamier
To be able to use that one under Linux you have to either rename
Code: Select all
cd <path_to_Addons>/GalaxyInfo.oxp/Script
mv galaxy_info.js galaxy_Info.js
or to link to it
Code: Select all
ln -s galaxy_info.js galaxy_Info.js
to make it work. Alternatively you could adapt the code to the lowercase file name. Would be good to fix this in a future release.
Thank you for the OXP.
Re: [UPDATED RELEASE]Galaxy Info V1.1.0
Posted: Tue Jan 15, 2013 5:56 am
by Diziet Sma
The old case-sensitivity bugaboo yet again..
See Optimus' post above..
Consistency in referencing filenames is not most Windows programmers strong suit.
world-scripts.plist is the offender once more.. changing
"galaxy_Info.js"
to
"galaxy_info.js"
is the best fix.
Re: [UPDATED RELEASE]Galaxy Info V1.1.0
Posted: Wed Dec 11, 2013 10:09 am
by Zireael
Is this 1.77.1 compatible?