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Re: Polygon limit?

Posted: Fri Mar 25, 2011 12:55 pm
by Gimi
:shock:

Oooooooh. I like that very much. Does the lady have a name yet.

Re: Polygon limit?

Posted: Fri Mar 25, 2011 1:08 pm
by Killer Wolf
That's a bit saucy, bit of a Slave 1 next gen type thing going on. Definitely looks polyheavy!

Re: Polygon limit?

Posted: Fri Mar 25, 2011 1:19 pm
by Griff
woah! That looks amazing! The textures and modelling work are really great, lots of lovely fiddly bits too (um, by that i mean the wires and stuff near the 'eye' and the struts and stuff on the back), can't wait to see it in game! What have you got planned for it? it looks like some sort of Military attack drone or something!

Re: Polygon limit?

Posted: Fri Mar 25, 2011 2:12 pm
by Commander McLane
Looking really nice! Just don't make the mistake of making it too small. Have a look at the sizes of other ships and then decide which one it should match.

Oolite ships are much bigger than you would think!

Re: Polygon limit?

Posted: Fri Mar 25, 2011 5:42 pm
by Svengali
Yes - cool model - pretty texture! Looks superb 8)

Re: Polygon limit?

Posted: Fri Mar 25, 2011 5:58 pm
by TGHC
I can't see the image or a link.

Re: Polygon limit?

Posted: Fri Mar 25, 2011 7:01 pm
by Mauiby de Fug
For TGHC: http://i26.tinypic.com/rt0yvb.jpg
(Acquired by selecting "Quote" on Staer9's post to see the location of the image inside the image tag things...)

Re: Polygon limit?

Posted: Fri Mar 25, 2011 7:47 pm
by Killer Wolf
for some reason, this machine is being a reet tw@ about tinyurls - i goog'd a bit and found somthing saying if you change the
http://i26.tinypic.com/rt0yvb.jpg to have an "o" infront :
http://oi26.tinypic.com/rt0yvb.jpg

it works. does for me anyways.

Re: Polygon limit?

Posted: Fri Mar 25, 2011 11:20 pm
by TGHC
Thanks Mauiby de Fug

Wow. Very very nice Staer9.

Not sure about the black and white checks though, just doesn't seem to fit.

Re: Polygon limit?

Posted: Sat Mar 26, 2011 12:27 am
by ZygoUgo
I think he's saying that's the model he's basing it on, pretty cool though, look forward to seeing your version. What would you class it as, definately has military drone qualities about it, but then again the aquatic realm doesn't have much in the way of military hardware, I could well imagine some sort of squid-being flying it :D

Re: Polygon limit?

Posted: Sat Mar 26, 2011 2:39 pm
by Staer9
TGHC wrote:
Not sure about the black and white checks though, just doesn't seem to fit.
I agree, I also think that perhaps camouflage blue and black would look more impressive in space, it should be finished in about a week.

just wondering though, how do I get some bits to be smooth and others sharp?

Re: Polygon limit?

Posted: Sat Mar 26, 2011 2:51 pm
by JensAyton
Staer9 wrote:
just wondering though, how do I get some bits to be smooth and others sharp?
If you specify hard edges in Wings3D, or export in OBJ format with “smooth groups” from another 3D app that supports this, the smooth groups will be imported by Obj2DatTex.py. (You’ll need to set the “smooth” option in shipdata.plist.)

Alternatively, if your 3D app exports surface normals (most do), the Obj2DatTexNorm.py script will import them unchanged so you don’t have to rely on Oolite’s smoothing behaviour.

The latest versions of the import scripts live here.

Re: Polygon limit?

Posted: Sat Mar 26, 2011 2:55 pm
by Commander McLane
Staer9 wrote:
just wondering though, how do I get some bits to be smooth and others sharp?
By clever use of smoothing groups, perhaps?

Re: Polygon limit?

Posted: Sat Mar 26, 2011 4:12 pm
by DaddyHoggy
:shock: 8)

Wow!

Re: Polygon limit?

Posted: Sun Mar 27, 2011 11:17 am
by Staer9
The modelling is finished, now only the texture to go...
by the way it shall be call the 'Core Systems Interceptor'
Image