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Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Sun Mar 20, 2011 1:10 am
by pagroove
Nice,
Sadly I can only try this out on Tuesday at earliest. But something to look forward to.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Mon Mar 21, 2011 11:05 pm
by lave
Just tested this out.
I targeted an asteroid and fired the pod but nothing launched (that was without a rock breaker).
With a rock breaker fitted, something did launch and break the rocks up but it had a long white line comming off it??
However nothing scooped up the splinters.
The original version you made worked well. This one doesn't seem to work for me now.
Do you still have the original version?
Thanks.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Mon Mar 21, 2011 11:15 pm
by Okti
It works on my machine,
I will have a look tommorow.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Tue Mar 22, 2011 8:45 am
by Okti
lave wrote:Just tested this out.
I targeted an asteroid and fired the pod but nothing launched (that was without a rock breaker).
With a rock breaker fitted, something did launch and break the rocks up but it had a long white line comming off it??
However nothing scooped up the splinters.
The original version you made worked well. This one doesn't seem to work for me now.
Do you still have the original version?
Thanks.
Yes you are right, I forgot to remove some comments, If you could download it again it should be fine, Sorry about that
.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Tue Mar 22, 2011 9:03 am
by lave
No problem.
I will test it out again tonight.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Tue Mar 22, 2011 9:16 pm
by lave
Hi again.
OK I have tested it out and there seems to be a problem with the AI.
The pod launches OK and breaks aparts the asteroid. The pod then scoops a splinter. However, it then just flys off into the distance without returning.
I did once follow the pod, shot at the pod, it evaded, then told me it is returning and I scooped it.
But without shooting it, it just flys off after scooping the first splinter.
Thanks.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Tue Mar 22, 2011 9:20 pm
by Okti
lave wrote:Hi again.
OK I have tested it out and there seems to be a problem with the AI.
The pod launches OK and breaks aparts the asteroid. The pod then scoops a splinter. However, it then just flys off into the distance without returning.
I did once follow the pod, shot at the pod, it evaded, then told me it is returning and I scooped it.
But without shooting it, it just flys off after scooping the first splinter.
Thanks.
How many miners and rockbreakers you are using, and have you got enough cargo space?
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Tue Mar 22, 2011 10:15 pm
by lave
Hi.
Just 1 mining pod and no breakers.
Cargo bay was empty when starting.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 6:19 am
by Okti
lave wrote:Hi.
Just 1 mining pod and no breakers.
Cargo bay was empty when starting.
I have uploaded new version. After collecting all the splinters, I added another state to come near the player and search rocks with in players scan range. But it seems buggy for the time being. So I removed it.
The only problem is if there are many astreoids say in 50,000 Km. miner pod can go very far.
Thanks for testing and reporting bugs.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 8:29 am
by Gimi
Okti wrote:I have uploaded new version.
Could you please up the version numbers as you upload new versions, even if there are just minute changes. Makes testing and bug reporting so much easier. In essence, and if I remember correctly, this should be v0.1.02 or something similar.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 9:46 am
by lave
That's great Okti.
So is the new version now downloadable?
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 9:51 am
by Okti
lave wrote:That's great Okti.
So is the new version now downloadable?
Yes it is, Though I didn't change the Version Number as Gimi mentioned.
I am playing with it till morning and it seems to work fine.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 10:12 am
by lave
Cool.
Downloaded it now but have to go to work so will try it out tonight.
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 11:25 am
by Okti
Re: [WIP]Miner Pod OXP (v0.1 Released)
Posted: Wed Mar 23, 2011 11:36 am
by lave
I just tested it again (my work can wait lol).
I am still getting the same problem.
I have 1 pod fitted, no breaker and only 1 asteriod within range.
The pod scoops the first splinter then just flys off. I waited for about 10 mins but it never returned.
I am not too good with coding but I had a look and can't seem to see anything wrong.
With the first release of this (when it used to launch 10+ pods) it did actually work for me.
In that case I did edit the 10 to just 1 so that there was just one pod and it worked fine.