[WIP]Miner Pod OXP (v0.1 Released)

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by pagroove »

Nice,

Sadly I can only try this out on Tuesday at earliest. But something to look forward to.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

Just tested this out.

I targeted an asteroid and fired the pod but nothing launched (that was without a rock breaker).

With a rock breaker fitted, something did launch and break the rocks up but it had a long white line comming off it??
However nothing scooped up the splinters.

The original version you made worked well. This one doesn't seem to work for me now.

Do you still have the original version?

Thanks.
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

It works on my machine,

I will have a look tommorow.
My OXP's
And Latest Mission Coyote's Run
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

lave wrote:
Just tested this out.

I targeted an asteroid and fired the pod but nothing launched (that was without a rock breaker).

With a rock breaker fitted, something did launch and break the rocks up but it had a long white line comming off it??
However nothing scooped up the splinters.

The original version you made worked well. This one doesn't seem to work for me now.

Do you still have the original version?

Thanks.
Yes you are right, I forgot to remove some comments, If you could download it again it should be fine, Sorry about that :shock: .
My OXP's
And Latest Mission Coyote's Run
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

No problem.

I will test it out again tonight.
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

Hi again.

OK I have tested it out and there seems to be a problem with the AI.

The pod launches OK and breaks aparts the asteroid. The pod then scoops a splinter. However, it then just flys off into the distance without returning.

I did once follow the pod, shot at the pod, it evaded, then told me it is returning and I scooped it.

But without shooting it, it just flys off after scooping the first splinter.

Thanks.
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

lave wrote:
Hi again.

OK I have tested it out and there seems to be a problem with the AI.

The pod launches OK and breaks aparts the asteroid. The pod then scoops a splinter. However, it then just flys off into the distance without returning.

I did once follow the pod, shot at the pod, it evaded, then told me it is returning and I scooped it.

But without shooting it, it just flys off after scooping the first splinter.

Thanks.
How many miners and rockbreakers you are using, and have you got enough cargo space?
My OXP's
And Latest Mission Coyote's Run
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

Hi.

Just 1 mining pod and no breakers.

Cargo bay was empty when starting.
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

lave wrote:
Hi.

Just 1 mining pod and no breakers.

Cargo bay was empty when starting.
I have uploaded new version. After collecting all the splinters, I added another state to come near the player and search rocks with in players scan range. But it seems buggy for the time being. So I removed it.

The only problem is if there are many astreoids say in 50,000 Km. miner pod can go very far.

Thanks for testing and reporting bugs.
My OXP's
And Latest Mission Coyote's Run
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Gimi »

Okti wrote:
I have uploaded new version.
Could you please up the version numbers as you upload new versions, even if there are just minute changes. Makes testing and bug reporting so much easier. In essence, and if I remember correctly, this should be v0.1.02 or something similar.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

That's great Okti.

So is the new version now downloadable?
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

lave wrote:
That's great Okti.

So is the new version now downloadable?
Yes it is, Though I didn't change the Version Number as Gimi mentioned.

I am playing with it till morning and it seems to work fine.
My OXP's
And Latest Mission Coyote's Run
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

Cool.

Downloaded it now but have to go to work so will try it out tonight.
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

MinorPod in operation,

Image

Image

Image

Image

Image

Finally Scooped the splinter
Image
My OXP's
And Latest Mission Coyote's Run
User avatar
lave
Deadly
Deadly
Posts: 141
Joined: Thu Sep 09, 2010 12:21 am
Location: Deep in Leesti space mining asteroids for a living.
Contact:

Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by lave »

I just tested it again (my work can wait lol).

I am still getting the same problem.
I have 1 pod fitted, no breaker and only 1 asteriod within range.

The pod scoops the first splinter then just flys off. I waited for about 10 mins but it never returned.
I am not too good with coding but I had a look and can't seem to see anything wrong.

With the first release of this (when it used to launch 10+ pods) it did actually work for me.

In that case I did edit the 10 to just 1 so that there was just one pod and it worked fine.
Post Reply