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Re: Better combat OXP suggestions please

Posted: Thu Feb 10, 2011 11:00 pm
by Fatleaf
You could even induce a mis-jump. Add a few oxp's that give the odds to the bugs :shock: and if you survive then you really are an ace! It is great fun. :D

Re: Better combat OXP suggestions please

Posted: Fri Feb 11, 2011 4:34 am
by Cmd. Cheyd
another_commander wrote:
Play Cmdr Cheyd's "IronMan" type game: If you get killed, you delete your commander file and start again from Lave and 100Cr. That should boost difficulty to a pretty notable level.
Actually, when I do play (very rare) instead of do OXP-work these days, I have been playing "Broke Iron Adder" games.

0 Cr
0 Missiles
0 Fuel
In an Adder.
Delete the commander and start over at that if you die.

My best pilot has an ECM, LCB for a total of 5T, Fuel Injectors, and some cash. And a whooping 4 kills IIRC.

Re: Better combat OXP suggestions please

Posted: Fri Feb 11, 2011 12:51 pm
by Fatleaf
Cmd. Cheyd wrote:
Actually, when I do play (very rare) instead of do OXP-work these days, I have been playing "Broke Iron Adder" games.
So you must one of those Adders that when I destroy a Tiger mark 1, nips out and grabs a couple of pods! :wink: