Better combat OXP suggestions please
Moderators: winston, another_commander
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
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Re: Better combat OXP suggestions please
You could even induce a mis-jump. Add a few oxp's that give the odds to the bugs and if you survive then you really are an ace! It is great fun.
Find out about the early influences of Fatleaf here. Also his OXP's!
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- Cmd. Cheyd
- ---- E L I T E ----
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Re: Better combat OXP suggestions please
Actually, when I do play (very rare) instead of do OXP-work these days, I have been playing "Broke Iron Adder" games.another_commander wrote:Play Cmdr Cheyd's "IronMan" type game: If you get killed, you delete your commander file and start again from Lave and 100Cr. That should boost difficulty to a pretty notable level.
0 Cr
0 Missiles
0 Fuel
In an Adder.
Delete the commander and start over at that if you die.
My best pilot has an ECM, LCB for a total of 5T, Fuel Injectors, and some cash. And a whooping 4 kills IIRC.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Fatleaf
- Intergalactic Spam Assassin
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Re: Better combat OXP suggestions please
So you must one of those Adders that when I destroy a Tiger mark 1, nips out and grabs a couple of pods!Cmd. Cheyd wrote:Actually, when I do play (very rare) instead of do OXP-work these days, I have been playing "Broke Iron Adder" games.
Find out about the early influences of Fatleaf here. Also his OXP's!
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