Re: OXPs simply wan't load (expand)
Posted: Thu Jan 06, 2011 2:29 pm
OK, found the log! In my user library!
and here it is... the latset one, does it make any sense?
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Mac OS X Version 10.5.8 (Build 9L31a) at 2011-01-06 14:13:14 +0000.
Machine type: MacBookPro3,1, 4096 MiB memory, 2 x x86 (Core 2/Merom) @ 2600 MHz.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
/Applications/Oolite/Oolite (v1.74.2)/Oolite/Oolite.app/Contents/Resources
/Applications/Oolite/Oolite (v1.74.2)/Oolite/AddOns
/Applications/Oolite/Oolite (v1.74.2)/Oolite/AddOns/Smivs'Shipset-SD.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0 NVIDIA-1.5.48")
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 8600M GT OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (112):
GL_EXT_compiled_vertex_array, GL_ARB_transpose_matrix, GL_APPLE_vertex_array_object, GL_ARB_multitexture, GL_ARB_fragment_program, GL_ARB_shader_texture_lod, GL_NV_register_combiners, GL_NV_depth_clamp, GL_ARB_occlusion_query, GL_EXT_bgra, GL_NV_texture_shader2, GL_EXT_texture_lod_bias, GL_NV_vertex_program2_option, GL_EXT_framebuffer_object, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_APPLE_ycbcr_422, GL_ARB_shading_language_100, GL_ARB_texture_non_power_of_two, GL_EXT_abgr, GL_ARB_texture_rectangle, GL_EXT_texture_mirror_clamp, GL_ARB_texture_env_add, GL_EXT_rescale_normal, GL_APPLE_element_array, GL_ARB_imaging, GL_ARB_fragment_shader, GL_NV_texgen_reflection, GL_APPLE_flush_buffer_range, GL_EXT_secondary_color, GL_EXT_packed_depth_stencil, GL_EXT_blend_equation_separate, GL_EXT_texture_compression_s3tc, GL_NV_register_combiners2, GL_ARB_shadow, GL_ARB_texture_float, GL_NV_vertex_program3, GL_NV_multisample_filter_hint, GL_EXT_blend_func_separate, GL_EXT_multi_draw_arrays, GL_EXT_texture_sRGB, GL_ARB_vertex_program, GL_NV_point_sprite, GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_ARB_texture_env_crossbar, GL_EXT_geometry_shader4, GL_NV_fog_distance, GL_ARB_vertex_blend, GL_EXT_clip_volume_hint, GL_APPLE_transform_hint, GL_APPLE_vertex_program_evaluators, GL_NV_fragment_program_option, GL_EXT_gpu_program_parameters, GL_EXT_stencil_wrap, GL_APPLE_fence, GL_APPLE_texture_range, GL_NV_blend_square, GL_ARB_point_parameters, GL_ARB_vertex_buffer_object, GL_EXT_blend_minmax, GL_EXT_texture_integer, GL_APPLE_aux_depth_stencil, GL_APPLE_packed_pixels, GL_ARB_multisample, GL_EXT_texture_env_add, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_blit, GL_APPLE_float_pixels, GL_ARB_texture_mirrored_repeat, GL_EXT_framebuffer_multisample, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_dxt1, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_range, GL_ARB_pixel_buffer_object, GL_ARB_texture_env_combine, GL_APPLE_specular_vector, GL_EXT_stencil_two_side, GL_EXT_bindable_uniform, GL_NV_texture_shader3, GL_ATI_separate_stencil, GL_NV_fragment_program2, GL_IBM_rasterpos_clip, GL_EXT_draw_buffers2, GL_APPLE_pixel_buffer, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_NV_texture_shader, GL_ARB_draw_buffers, GL_EXT_texture_filter_anisotropic, GL_ATI_texture_mirror_once, GL_SGIS_texture_edge_clamp, GL_EXT_transform_feedback, GL_APPLE_client_storage, GL_ARB_half_float_pixel, GL_ARB_depth_texture, GL_EXT_blend_subtract, GL_APPLE_object_purgeable, GL_EXT_depth_bounds_test, GL_ATI_texture_float, GL_ARB_point_sprite, GL_EXT_texture_rectangle, GL_APPLE_flush_render, GL_EXT_blend_color, GL_ARB_window_pos, GL_EXT_gpu_shader4, GL_NV_light_max_exponent, GL_ARB_fragment_program_shadow, GL_SGIS_generate_mipmap
[rendering.opengl.shader.support]: Shaders are supported.
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Strict Mode - Resources path:
/Applications/Oolite/Oolite (v1.74.2)/Oolite/Oolite.app/Contents/Resources
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
[loading.complete]: ========== Loading complete. ==========
Closing log at 2011-01-06 14:13:38 +0000.
and here it is... the latset one, does it make any sense?
[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Mac OS X Version 10.5.8 (Build 9L31a) at 2011-01-06 14:13:14 +0000.
Machine type: MacBookPro3,1, 4096 MiB memory, 2 x x86 (Core 2/Merom) @ 2600 MHz.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
/Applications/Oolite/Oolite (v1.74.2)/Oolite/Oolite.app/Contents/Resources
/Applications/Oolite/Oolite (v1.74.2)/Oolite/AddOns
/Applications/Oolite/Oolite (v1.74.2)/Oolite/AddOns/Smivs'Shipset-SD.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0 NVIDIA-1.5.48")
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 8600M GT OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (112):
GL_EXT_compiled_vertex_array, GL_ARB_transpose_matrix, GL_APPLE_vertex_array_object, GL_ARB_multitexture, GL_ARB_fragment_program, GL_ARB_shader_texture_lod, GL_NV_register_combiners, GL_NV_depth_clamp, GL_ARB_occlusion_query, GL_EXT_bgra, GL_NV_texture_shader2, GL_EXT_texture_lod_bias, GL_NV_vertex_program2_option, GL_EXT_framebuffer_object, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_APPLE_ycbcr_422, GL_ARB_shading_language_100, GL_ARB_texture_non_power_of_two, GL_EXT_abgr, GL_ARB_texture_rectangle, GL_EXT_texture_mirror_clamp, GL_ARB_texture_env_add, GL_EXT_rescale_normal, GL_APPLE_element_array, GL_ARB_imaging, GL_ARB_fragment_shader, GL_NV_texgen_reflection, GL_APPLE_flush_buffer_range, GL_EXT_secondary_color, GL_EXT_packed_depth_stencil, GL_EXT_blend_equation_separate, GL_EXT_texture_compression_s3tc, GL_NV_register_combiners2, GL_ARB_shadow, GL_ARB_texture_float, GL_NV_vertex_program3, GL_NV_multisample_filter_hint, GL_EXT_blend_func_separate, GL_EXT_multi_draw_arrays, GL_EXT_texture_sRGB, GL_ARB_vertex_program, GL_NV_point_sprite, GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_ARB_texture_env_crossbar, GL_EXT_geometry_shader4, GL_NV_fog_distance, GL_ARB_vertex_blend, GL_EXT_clip_volume_hint, GL_APPLE_transform_hint, GL_APPLE_vertex_program_evaluators, GL_NV_fragment_program_option, GL_EXT_gpu_program_parameters, GL_EXT_stencil_wrap, GL_APPLE_fence, GL_APPLE_texture_range, GL_NV_blend_square, GL_ARB_point_parameters, GL_ARB_vertex_buffer_object, GL_EXT_blend_minmax, GL_EXT_texture_integer, GL_APPLE_aux_depth_stencil, GL_APPLE_packed_pixels, GL_ARB_multisample, GL_EXT_texture_env_add, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_blit, GL_APPLE_float_pixels, GL_ARB_texture_mirrored_repeat, GL_EXT_framebuffer_multisample, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_dxt1, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_range, GL_ARB_pixel_buffer_object, GL_ARB_texture_env_combine, GL_APPLE_specular_vector, GL_EXT_stencil_two_side, GL_EXT_bindable_uniform, GL_NV_texture_shader3, GL_ATI_separate_stencil, GL_NV_fragment_program2, GL_IBM_rasterpos_clip, GL_EXT_draw_buffers2, GL_APPLE_pixel_buffer, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_NV_texture_shader, GL_ARB_draw_buffers, GL_EXT_texture_filter_anisotropic, GL_ATI_texture_mirror_once, GL_SGIS_texture_edge_clamp, GL_EXT_transform_feedback, GL_APPLE_client_storage, GL_ARB_half_float_pixel, GL_ARB_depth_texture, GL_EXT_blend_subtract, GL_APPLE_object_purgeable, GL_EXT_depth_bounds_test, GL_ATI_texture_float, GL_ARB_point_sprite, GL_EXT_texture_rectangle, GL_APPLE_flush_render, GL_EXT_blend_color, GL_ARB_window_pos, GL_EXT_gpu_shader4, GL_NV_light_max_exponent, GL_ARB_fragment_program_shadow, GL_SGIS_generate_mipmap
[rendering.opengl.shader.support]: Shaders are supported.
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Strict Mode - Resources path:
/Applications/Oolite/Oolite (v1.74.2)/Oolite/Oolite.app/Contents/Resources
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.74.2
oolite-constrictor-hunt 1.74.2
oolite-nova 1.74.2
oolite-thargoid-plans 1.74.2
oolite-trumbles 1.74.2
[loading.complete]: ========== Loading complete. ==========
Closing log at 2011-01-06 14:13:38 +0000.