Re: Hi
Posted: Thu Jan 06, 2011 1:42 am
Where mili-lazers overheat, is where we switch to nuke-tipped torpedoes at close range!
Star Gazer wrote:oh dear.... here comes E.E. Doc Smith 'serious weapon escalation' time... !!!
Actually, I like the weapon overheat function, in as much as that it makes you conserve your shots and fly well. It can be extremely frustrating when attacked by multiple bogies - especially if you load up some of the oxps that give you missions to assassinate tricky targets! Shedding heat in space isn't going to be easy; only radiation is available, there's nothing to convect or conduct heat away.
It may also be the former. The mining laser has a considerable recharge time in Oolite, making it not-very-useful as a weapon. This may have been different in various Elite versions. (Although personally I've never used a mining laser in any version of Elite I have ever played. To me the military laser always seemed the better choice.)L0CI wrote:Seems my "hello" topic has turned into a scientific debate I went down the military laser route this time. Either the mining laser isn't quite the weapon it was in Elite, or I'm not the gamer I was when I was 9! Probably the latter.
Commander McLane wrote:It may also be the former. The mining laser has a considerable recharge time in Oolite, making it not-very-useful as a weapon. This may have been different in various Elite versions. (Although personally I've never used a mining laser in any version of Elite I have ever played. To me the military laser always seemed the better choice.)L0CI wrote:Seems my "hello" topic has turned into a scientific debate I went down the military laser route this time. Either the mining laser isn't quite the weapon it was in Elite, or I'm not the gamer I was when I was 9! Probably the latter.
Ah, yes, the most intense, nerve wracking, sweaty palms inducing fighting ever: Turn-based Frontier!DaddyHoggy wrote:Because fighting was so terrible in Frontier a turret mounted mining laser was the weapon of choice - Pause game -> move turret over target -> press fire -> unpause game -> wait for recharge time -> repeat until bored or bad guy is dead...
I preferred the Panther (or whatever that biggest-of-them-all was called). Cram it full of shields, one of those white-beam 300MW laser that would vaporise anything smaller than a Python with one hit (for those rare occasions where ramming was insufficient) and a hull repair system (for those even rarer occasions when something actually managed to penetrate your shields). Gameplay at its finest!DaddyHoggy wrote:After that I got an Imp Courier - stuffed it full of shields - ignored the statement in the manual that shields didn't protect from solid impacts and rammed my enemies to death instead - on reflection - it was a pretty dreadful game...
From memory: worse!Phantom Hoover wrote:Was Frontier's combat system that bad? (I haven't played it.)
At the time they seemed inextricably linked.Was it the Newtonian system in general, or just the way Frontier did it?
I believe they introduced a number of non-newtonian tweaks, together with in-game servo mechanisms to account for that, so Newton & RL might well cause very few problems to infinity!If it's the former, that bodes very poorly for Infinity.
It was awful! Not just the 'turn based' combat mentioned, but with some ships you couldn't fire a missile in flight!Phantom Hoover wrote:Was Frontier's combat system that bad? (I haven't played it.) Was it the Newtonian system in general, or just the way Frontier did it? If it's the former, that bodes very poorly for Infinity.
It was pretty dreadful. Even without turrets and huge shield arrays, it was just a matter of "lock on to enemy; turn on autopilot; start firing at 8km range; turn off autopilot and move slightly to one side at 2km range; flip over, rinse and repeat".Phantom Hoover wrote:Was Frontier's combat system that bad? (I haven't played it.) Was it the Newtonian system in general, or just the way Frontier did it? If it's the former, that bodes very poorly for Infinity.