Hi
Moderators: winston, another_commander
- curtsibling
- Dangerous
- Posts: 106
- Joined: Sat Dec 25, 2010 11:19 am
Re: Hi
Where mili-lazers overheat, is where we switch to nuke-tipped torpedoes at close range!
***Ship Log***
Ship:Caduceus Omega - Invidious Domain
Legal:Clean
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Ship:Caduceus Omega - Invidious Domain
Legal:Clean
Rating:Dangerous
Location: G1
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
Re: Hi
oh dear.... here comes E.E. Doc Smith 'serious weapon escalation' time... !!!
Actually, I like the weapon overheat function, in as much as that it makes you conserve your shots and fly well. It can be extremely frustrating when attacked by multiple bogies - especially if you load up some of the oxps that give you missions to assassinate tricky targets! Shedding heat in space isn't going to be easy; only radiation is available, there's nothing to convect or conduct heat away.
Actually, I like the weapon overheat function, in as much as that it makes you conserve your shots and fly well. It can be extremely frustrating when attacked by multiple bogies - especially if you load up some of the oxps that give you missions to assassinate tricky targets! Shedding heat in space isn't going to be easy; only radiation is available, there's nothing to convect or conduct heat away.
Very funny, Scotty, now beam down my clothes...
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Hi
Star Gazer wrote:oh dear.... here comes E.E. Doc Smith 'serious weapon escalation' time... !!!
Actually, I like the weapon overheat function, in as much as that it makes you conserve your shots and fly well. It can be extremely frustrating when attacked by multiple bogies - especially if you load up some of the oxps that give you missions to assassinate tricky targets! Shedding heat in space isn't going to be easy; only radiation is available, there's nothing to convect or conduct heat away.
Glad I'm not the only 'Doc' Smith fan on the BB (the description of the ships tearing each other apart in Subspace Encounters I think is amongst my favourites)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Hi
Seems my "hello" topic has turned into a scientific debate I went down the military laser route this time. Either the mining laser isn't quite the weapon it was in Elite, or I'm not the gamer I was when I was 9! Probably the latter. Anyway I've made it up to 'competent' and those 'press space commander' moments are fast becoming a rarity, thankfully.
Anyway I'm sure this has been said a thousand times over but I just want to thank everyone out there that's contributed to this project. I'm not much of a PC gamer (consoles are my thing, put the disc in and away you go, easy) and have Oolite running on the 'onboard' graphics of my frankly prehistoric computer. If someone like me can get this running, OXP's and all, that's testament to you guys seriously knowing what you're doing! The fact that all this is available for free astonishes me. Thanks again!
Anyway I'm sure this has been said a thousand times over but I just want to thank everyone out there that's contributed to this project. I'm not much of a PC gamer (consoles are my thing, put the disc in and away you go, easy) and have Oolite running on the 'onboard' graphics of my frankly prehistoric computer. If someone like me can get this running, OXP's and all, that's testament to you guys seriously knowing what you're doing! The fact that all this is available for free astonishes me. Thanks again!
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
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- Location: a Hacker Outpost in a moderately remote area
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Re: Hi
It may also be the former. The mining laser has a considerable recharge time in Oolite, making it not-very-useful as a weapon. This may have been different in various Elite versions. (Although personally I've never used a mining laser in any version of Elite I have ever played. To me the military laser always seemed the better choice.)L0CI wrote:Seems my "hello" topic has turned into a scientific debate I went down the military laser route this time. Either the mining laser isn't quite the weapon it was in Elite, or I'm not the gamer I was when I was 9! Probably the latter.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
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Re: Hi
Commander McLane wrote:It may also be the former. The mining laser has a considerable recharge time in Oolite, making it not-very-useful as a weapon. This may have been different in various Elite versions. (Although personally I've never used a mining laser in any version of Elite I have ever played. To me the military laser always seemed the better choice.)L0CI wrote:Seems my "hello" topic has turned into a scientific debate I went down the military laser route this time. Either the mining laser isn't quite the weapon it was in Elite, or I'm not the gamer I was when I was 9! Probably the latter.
Because fighting was so terrible in Frontier a turret mounted mining laser was the weapon of choice - Pause game -> move turret over target -> press fire -> unpause game -> wait for recharge time -> repeat until bored or bad guy is dead...
After that I got an Imp Courier - stuffed it full of shields - ignored the statement in the manual that shields didn't protect from solid impacts and rammed my enemies to death instead - on reflection - it was a pretty dreadful game...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- CheeseRedux
- ---- E L I T E ----
- Posts: 827
- Joined: Fri Oct 02, 2009 6:50 pm
Re: Hi
Ah, yes, the most intense, nerve wracking, sweaty palms inducing fighting ever: Turn-based Frontier!DaddyHoggy wrote:Because fighting was so terrible in Frontier a turret mounted mining laser was the weapon of choice - Pause game -> move turret over target -> press fire -> unpause game -> wait for recharge time -> repeat until bored or bad guy is dead...
I preferred the Panther (or whatever that biggest-of-them-all was called). Cram it full of shields, one of those white-beam 300MW laser that would vaporise anything smaller than a Python with one hit (for those rare occasions where ramming was insufficient) and a hull repair system (for those even rarer occasions when something actually managed to penetrate your shields). Gameplay at its finest!DaddyHoggy wrote:After that I got an Imp Courier - stuffed it full of shields - ignored the statement in the manual that shields didn't protect from solid impacts and rammed my enemies to death instead - on reflection - it was a pretty dreadful game...
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
--Dean C Engelhardt
- Phantom Hoover
- Dangerous
- Posts: 100
- Joined: Mon Mar 22, 2010 9:06 pm
Re: Hi
Was Frontier's combat system that bad? (I haven't played it.) Was it the Newtonian system in general, or just the way Frontier did it? If it's the former, that bodes very poorly for Infinity.
Re: Hi
From memory: worse!Phantom Hoover wrote:Was Frontier's combat system that bad? (I haven't played it.)
At the time they seemed inextricably linked.Was it the Newtonian system in general, or just the way Frontier did it?
I believe they introduced a number of non-newtonian tweaks, together with in-game servo mechanisms to account for that, so Newton & RL might well cause very few problems to infinity!If it's the former, that bodes very poorly for Infinity.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Hi
Salutations, o newly be-winged one!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Average
- Posts: 13
- Joined: Thu Dec 30, 2010 9:20 am
- Location: Tasmania, Australia (mainly agricultural, democracy, TL7)
Re: Hi
It was awful! Not just the 'turn based' combat mentioned, but with some ships you couldn't fire a missile in flight!Phantom Hoover wrote:Was Frontier's combat system that bad? (I haven't played it.) Was it the Newtonian system in general, or just the way Frontier did it? If it's the former, that bodes very poorly for Infinity.
Damn inconvenient when you're bombing an installation for the military (Fed or Imp), and you're nuke just breaks apart on your ship on launch
*Neil voice from 'The Young Ones' "Ouch, ouch! That laser's really hot! Heavy!"
Current stats:
Ship: Cobra Courier 'Hermes'
Rating: Deadly
Location: Galaxy 1 (again!)
Current stats:
Ship: Cobra Courier 'Hermes'
Rating: Deadly
Location: Galaxy 1 (again!)
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: Hi
It was pretty dreadful. Even without turrets and huge shield arrays, it was just a matter of "lock on to enemy; turn on autopilot; start firing at 8km range; turn off autopilot and move slightly to one side at 2km range; flip over, rinse and repeat".Phantom Hoover wrote:Was Frontier's combat system that bad? (I haven't played it.) Was it the Newtonian system in general, or just the way Frontier did it? If it's the former, that bodes very poorly for Infinity.
Newtonian physics and fun space combat are not often found together, in my experience. I can see it working on a grand battleship scale: long, pounding, strategic battles, fought across gigantic areas of space, with spreads of torpedoes and massdriver salvoes; but not quick, jinking, adrenaline-high dogfights.
Re: Hi
Frontier combat is difficult (to master) and when I play the game (or FFE) I usually resort to lots of save-scumming (shame on me). The way I can beat most of my foes is to switch engines off and then aim & shoot, + occasionally slam on thrusters to swerwe out of enemy fire. Lateral thruster control would make combat in those games a lot easier.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Re: Hi
hi loci...!!
complete forgot about this board until i got the pm about passwords!!! welcome etc etc tis friednly about here... well it was last time!!
R
complete forgot about this board until i got the pm about passwords!!! welcome etc etc tis friednly about here... well it was last time!!
R
Becca the Hermit Slayer, and part-time unpredictable avatar assassin.