Mauiby de Fug wrote:I've now taken it out for a few test flights.
With regards to different resolutions: my resolution is 1440x900. When in full screen, the contraster and the critical glow are scaled with no obvious issues. When in windowed mode, however, there is a band on either side of the screen where the critical glow is not applied, which looks a little odd. (I would take some screenshots, but my computer just crashed - it seems to be recently having trouble with things running fullscreen for some reason...). The contraster also ends at the band, but that's not a problem for me. I might try scaling the image and seeing how that affects things. Presumably I'll need to do the same for the cloaking device when I eventually acquire one!
I do find the targeting disk a bit distracting - I can't see through it to see what I'm shooting at - so I'll either make it more transparent or remove it all together. I'm also having trouble adjusting to the placement of the indicators, but that happened when I switched HUDs from default to MilHud - in a couple of days I should be fine with that!
The HUD also integrates nicely with BGS, too, which makes me happy!
Anyways, many thanks for a useful oxp!
Mauiby;
Our resolutions, 1440x900 and 1680x1050, have the same ratios... 1.6
That's good, you say that positions / heights / widths don't need to be adjusted (in full screen)... then APPARANTLY Oolite is using the same adjusted coordinate system for HUDs for both of us... 768x480. Good to know - I wasn't sure before. Thanks for this post.
(Windowed) Instead of scaling the image (in a graphics program) try changing the
width in the plists. Instead of width = 768, try, heck, maybe 775, then 780, etc, until it works (hopefully this will). I KNOW that you can change widths and X-coordinates until something "falls off the edge of the screen", either partially or fully. It just seems to me that altering the PLIST is better than trying to alter the IMAGE... "safer"; otherwise you might lose the alpha channel, etc.
Sorry, I don't know much about playing games in windowed mode. I always go full screen.
Yes; try lowering the alpha value for the Targeting Disk (as I recall I set it to 0.60)... maybe 0.30 will work for you to make it more transparent, or even 0.20. If not, then taking it out might be better for you as you suggest. I altered the scale of the crosshair to make it tighter and smaller, so that should help. Trying to make it even smaller, however, doesn't work too good (experience); it starts losing its "shape".
There is a way to "cheat" to get the Cloaking Device.... TEMPORARILY for testing purposes. If you are interested, let me know and I will PM you. Otherwise.... whatever you do for the Critical Glow, will work for the Cloak Glow, if you duplicate what you did between the JBHUDCRT and JBHUDCLK plists.
Glad you like the OXP. In all fairness, its no big deal, I just built on the work of others. Kaks practically wrote the script for me... I just had to tweak it in a few spots.
EDIT:
BTW, in case people didn't know... you can
simulate being in Critical Condition by engaging your ECM over-and-over-again until your energy is gone.
With this HUD, do this and observe the relationship of the "red fog", your "Warning Sound", and your status light. It's interesting.