Posted: Mon Dec 06, 2010 10:52 pm
Good Hud. I especially like the 'docked'screen.
For information and discussion about Oolite.
https://bb.oolite.space/
Err, what? Iiiek. Selftest...stressing old RAM...result...not found. Can you waggle your finger in this direction so I can correct it?JeffBTX wrote:I haven't tried BGS, though I looked at screenshots and read the descriptions. For one thing the description for BGS states that it requires the game to be in windowed mode(?) and I like to play in full screen.
I think the most difficult part is to get a design that works for all (or at least most) situations. Sometimes less is more (and I'm still not pleased with it).JeffBTX wrote:I liked that about the BGS screenshots; that they depict map legends for the short range chart, etc (although apparantly in monochrome-ish).
Sorry, Sven... it is probably MY RAM that is at fault. Blame it on aging. Senility. I DISTINCTLY remember from SOMEWHERE the phrase " ... only works in windowed mode ... " and it DOES seem to be linked to BGS in MY old memory cells. Maybe I am not getting enough sleep lately. Or, after I installed Oolite 1.74.2 recently after a months-long hiatus between that and 1.73.x, I downloaded and tried a LOT of OXPs.Svengali wrote:Err, what? Iiiek. Selftest...stressing old RAM...result...not found. Can you waggle your finger in this direction so I can correct it?JeffBTX wrote:I haven't tried BGS, though I looked at screenshots and read the descriptions. For one thing the description for BGS states that it requires the game to be in windowed mode(?) and I like to play in full screen.I think the most difficult part is to get a design that works for all (or at least most) situations. Sometimes less is more (and I'm still not pleased with it).JeffBTX wrote:I liked that about the BGS screenshots; that they depict map legends for the short range chart, etc (although apparantly in monochrome-ish).
Anyway - I like your new creation and it would be a shame if your computer would be the only one that displays it.
Hi JeffBTX,JeffBTX wrote:
I will go to the Elite Wiki pages, and check on which *DEFAULT* Oolite ships have the highest energy banks and missiles; I will temporarily use ooCheat to give myself enough money to buy a large fully loaded ship, and use that in HUD development.
No prob, Jeff. I wasn't sure if something like this slipped through.JeffBTX wrote:Sorry, Sven... it is probably MY RAM that is at fault.
I am agonizing over the final thingy.Svengali wrote:No prob, Jeff. I wasn't sure if something like this slipped through.JeffBTX wrote:Sorry, Sven... it is probably MY RAM that is at fault.
Oh, and with your RAM everything seems to be ok - as seen with your HUD. Will be interesting to see the final thingie.-)
I didn't even know that I could do that... and one comment that I almost put into my already too lengthy post was "wouldn't it be neat if the game engine could let us use different Docked HUDs based on different stations". OK, these are backgrounds, not HUDs per say, but that is a better way of doing it. I've spent the morning playing with BGS and I should have realized one could do that. (my eyes are red and blurry)Commander McLane wrote:I'm looking forward to your station interiors!
Perhaps, as a middle way between a generic environment and the "Anarchy Club" you could go the same way as the planet texture OXPs and create a couple of alternative interiors? It should be fairly easy to consistently display the same image in the same station, using more or less the same pseudo random scripting as in System Redux et al.
As a basic set you could have one background for each political system. For more variation you could have high/medium/low economy versions of those. You would also need something different for Rock Hermits, and something other dockable objects (e.g. carriers). It could become a fair amount of work, that's true. But it could be well worth the effort.
As I said, the coding part should be fairly easy. And indeed, for station interiors you should consider a background picture instead of a HUD.JeffBTX wrote:I am not experienced enough at coding yet;
Oh how soon they forget! https://bb.oolite.space/viewtopic.ph ... ght=medusaMauiby de Fug wrote:I haven't seen any other HUDs with a combined compass/pitch/roll indicator,
ClymAngus;ClymAngus wrote:Oh how soon they forget! https://bb.oolite.space/viewtopic.ph ... ght=medusaMauiby de Fug wrote:I haven't seen any other HUDs with a combined compass/pitch/roll indicator,
Nice hud, lots of possibilities extensively explored! Arguably a new base line for hud design. I wish we could get away from bar graphs as personally believe pie charts to be easier to read. The output for me seems to be a bit of a cludge between curves and straights.
Still I like the switching idea. Not sure about the automatic nature of it. Still, with all new things the joy comes from the experimenting and honing. I'm quite surprised more people haven't had a go. This really does make Huds much more active and less passive.