another_commander wrote:IMO, what we are seeing looks like just old OXPs messing with station / station defences AIs. My suggestion would be to try to confirm that these things do not occur in a non-OXPed setup first. IT is important to clarify whether the core game is responsible for what is happening or not.
Hi.
I can certainly see the point there, the trouble is trying to figure out that it isn't happening any more when it is not that common, that time needed for six-sigma certainty is not small.
Taking a cue from ralph_hh I'll try and engineer an incident, say shoot at the station, hit 0, wait until the police turn up in quantities and get them to shoot at me when I have the station right behind me, try and avoid dying and hit 0 again. If they then target the station then there's a method of engineering it and at that point it should be easier to ditch the OXPs and see if it can be engineered again.
Slightly academic aside.
My current theory for the incidents I've seen goes something like this. A supercobra launches from a station. They have a silly habit of slowing down and shooting the station with the rear laser (I never saw this with 1.76/7). The police then, of course, try to attack it. They hit the station by accident. For some reason this causes a station/police fight to occur. So maybe the station recognises the police as attackers and the police realise that then label the station a criminal. Maybe the police see other police land hits and decide to join in.
I believe supercobra in 1.80 and 1.77 behaves differently but as it's the same OXP version any changes must then be due to core changes, or at least the way the game responds to what supercobra tells it to do. This is the "old oxps messing with station/station defence AIs" concept, yes?
Put another way, it's true that it does seem to be
associated with supercobra but perhaps that does not prove it's an AI from supercobra or other OXP. While I do not pretend to understand how the AIs function and interact in the game, I assume there is a base set of AIs so not all police AIs come from supercobra and the OXP AIs will be generated as necessary anyway, ie, most police will be native. So it's a native AI that is responding to something else, not the something else causing the problem as such. In addition to this it's certainly more frequent in 1.80 than 1.77 (or whenever it was I last played a lot) that police attack a station.
Anyway, I'll have a go at engineering an incident.
Cheers
Rich