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Posted: Sun Sep 12, 2010 10:45 am
by Commander McLane
Eric Walch wrote:
Smivs wrote:
, and an 'Are you sure?' prompt or something would be good. ... :roll:
Good idea, but not only for buying ships. I mainly have problems in combat that I sometimes shoot the good guys. So I also like to have a conformation box in combat. Probably every time you hit a ship, open a conformation box with the ships stats and the question: Do you really want to shoot this ship? (Y/N) :lol:
Hm. I think the original request was a sensible one. No need to make fun of it. At least, while having fun, we should still take the request seriously.

I support it. It wouldn't break the game, and it could actually be nice if selecting a ship from the shipyard would bring you to another screen with the ship rotating, and its stats displayed in a table next to it.

Posted: Sun Sep 12, 2010 11:29 am
by another_commander
I recommend using the mouse when in the shipyard screen, to avoid accidental purchases. Double clicking in this screen is NOT recognized as a selection. When you are sure you want to buy, use the Enter key.

Posted: Sun Sep 12, 2010 11:49 am
by Commander McLane
That's good to know. Thanks for the hint! :D

Posted: Sun Sep 12, 2010 11:58 am
by Ganelon
It would be very nice if selecting a ship took you to a screen that showed a bigger spinning pic of it and the ship's full specs.

I'm not so sure about the idea of a failsafe sort of thing to disable the laser if one has a Galcop or clean ship in the sights. Some people choose to play the game as pirates. Even for people who currently play non-piratey, the possibility for accidental friendly fire putting the player in trouble is rather realistic as a game risk and is kind of a part of what the player has to keep in mind during a furball.

EDIT: As an OXP, the "laser disabler" could be a great option for those who want it. I'm only saying I wouldn't be fond of it as a change to the core game.

Posted: Sun Sep 12, 2010 12:34 pm
by Smivs
Ganelon wrote:

I'm not so sure about the idea of a failsafe sort of thing to disable the laser if one has a Galcop or clean ship in the sights. Some people choose to play the game as pirates. Even for people who currently play non-piratey, the possibility for accidental friendly fire putting the player in trouble is rather realistic as a game risk and is kind of a part of what the player has to keep in mind during a furball.

EDIT: As an OXP, the "laser disabler" could be a great option for those who want it. I'm only saying I wouldn't be fond of it as a change to the core game.
Apparently this can't be done. :cry:
I never suggested this as a 'core' feature, but thought an optional (OXP?) feature like this could be useful, particularly if you could program it to work only for certain classes of ship.

Posted: Sun Sep 12, 2010 3:21 pm
by Switeck
Ship purchases represent pretty much the largest cash purchase the player ever makes. (It's possible for the largest cargo contract to cost more than the cheaper ships, but most don't.) An "are you sure" there is as appropriate as "load another commander Y/N" at game start.

Posted: Sun Sep 12, 2010 3:45 pm
by Darkbee
Along with the +1 to the original idea, I'd also like to +1 to the "second page with specs" idea too. Both solid additions to the game without any life altering changes that some (purist) players might find objectionable.

Posted: Sun Sep 12, 2010 8:51 pm
by maik
Commander McLane wrote:
I support it. It wouldn't break the game, and it could actually be nice if selecting a ship from the shipyard would bring you to another screen with the ship rotating, and its stats displayed in a table next to it.
+1

Posted: Mon Sep 13, 2010 7:00 am
by Kaks
Smivs wrote:
Apparently this can't be done. :cry:
I never suggested this as a 'core' feature, but thought an optional (OXP?) feature like this could be useful, particularly if you could program it to work only for certain classes of ship.
I don't think that failsafe thing is likely to happen anytime soon, though. :(

Posted: Fri Oct 08, 2010 11:24 am
by NigelJK
Well, if you played the original you learnt very quickly to save at each station, but I digress.

As was pointed out this is a large (if not the largest purchase), so why not have a 'try before you buy' scheme. You take the ship for a small spin around the station to check handling etc if happy purchase if not walk awy.

Posted: Fri Oct 08, 2010 11:45 am
by dogscoff
Darkbee wrote:
...and comes with a free rear view mirror furry trumble. :shock:
This idea is worthy of an OXP of its own. Not only mirror-danglers, but gaudy nodding dashboard ornaments, religious statuettes/ lucky charms, loose change, YAH-branded coffee cups and the like all piled up on the dash, all rolling and tumbling about with the motion of the ship...